[Author]
Author = ATP2555
[Description]
Description = The intel from the dead drop reveals some of Avon's business dealings. Trevor is sent to investigate.
[Objectives]
Objectivescount = 57

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2046.806
Objectives[0]positionY = 2963.334
Objectives[0]positionZ = -65.50206
Objectives[0]Heading = 145
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 7
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 23
Objectives[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]COMPONENT_LEGS_TEXTURE = 8
Objectives[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 26
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = 3
Objectives[0]PROP_GLASSES_TEXTURE = 8
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 4
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 14
Objectives[0]mission_Actors[0]positionX = 2066.423
Objectives[0]mission_Actors[0]positionY = 2991.087
Objectives[0]mission_Actors[0]positionZ = -63.30191
Objectives[0]mission_Actors[0]Heading = 324.9999
Objectives[0]mission_Actors[0]String_Name = player_two
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 4
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 6
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 10
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 12
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 11
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2068.021
Objectives[0]mission_Actors[1]positionY = 2993.541
Objectives[0]mission_Actors[1]positionZ = -63.50176
Objectives[0]mission_Actors[1]Heading = 144.9996
Objectives[0]mission_Actors[1]String_Name = csb_mrs_r
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 7
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 5
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 8
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 9
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[4] = 52
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[5] = 54
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[6] = 56
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2069.654
Objectives[0]mission_Actors[2]positionY = 2992.021
Objectives[0]mission_Actors[2]positionZ = -63.50176
Objectives[0]mission_Actors[2]Heading = 120
Objectives[0]mission_Actors[2]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2066.062
Objectives[0]mission_Actors[3]positionY = 2994.398
Objectives[0]mission_Actors[3]positionZ = -63.50176
Objectives[0]mission_Actors[3]Heading = 175
Objectives[0]mission_Actors[3]String_Name = ig_mp_agent14
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = -2200.354
Objectives[0]mission_Vehicles[0]positionY = 5128.216
Objectives[0]mission_Vehicles[0]positionZ = 12.54156
Objectives[0]mission_Vehicles[0]Heading = 186.0506
Objectives[0]mission_Vehicles[0]Name = Buzzard
Objectives[0]mission_Vehicles[0]Model = buzzard2
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 2050.62
Objectives[0]mission_Vehicles[1]positionY = 2939.463
Objectives[0]mission_Vehicles[1]positionZ = 47.3311
Objectives[0]mission_Vehicles[1]Heading = 100.4669
Objectives[0]mission_Vehicles[1]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[1]Model = baller5
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 36
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 6
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_MICROSMG
Objectives[0]mission_Pickup_Props[0]Value = 336
Objectives[0]mission_Pickup_Props[0]positionX = 2046.495
Objectives[0]mission_Pickup_Props[0]positionY = 2963.252
Objectives[0]mission_Pickup_Props[0]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 36.51674
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[1]Value = 108
Objectives[0]mission_Pickup_Props[1]positionX = 2046.495
Objectives[0]mission_Pickup_Props[1]positionY = 2963.252
Objectives[0]mission_Pickup_Props[1]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 36.51674
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_HEAVYSNIPER_MK2
Objectives[0]mission_Pickup_Props[2]Value = 42
Objectives[0]mission_Pickup_Props[2]positionX = 2046.495
Objectives[0]mission_Pickup_Props[2]positionY = 2963.252
Objectives[0]mission_Pickup_Props[2]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 36.51674
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 42
Objectives[0]mission_Pickup_Props[3]positionX = 2046.79
Objectives[0]mission_Pickup_Props[3]positionY = 2963.323
Objectives[0]mission_Pickup_Props[3]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 36.51674
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[4]Value = 5
Objectives[0]mission_Pickup_Props[4]positionX = 2046.79
Objectives[0]mission_Pickup_Props[4]positionY = 2963.323
Objectives[0]mission_Pickup_Props[4]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 36.51674
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_HEAVYSHOTGUN
Objectives[0]mission_Pickup_Props[5]Value = 30
Objectives[0]mission_Pickup_Props[5]positionX = 2046.79
Objectives[0]mission_Pickup_Props[5]positionY = 2963.323
Objectives[0]mission_Pickup_Props[5]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 36.51674
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 2063.129
Objectives[1]positionY = 2996.598
Objectives[1]positionZ = -63.50732
Objectives[1]Cutscenes_Time = 0
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 50
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 10
Objectives[1]Cutscenes_Follow_Hieght = 1
Objectives[1]Cutscenes_Follow_Angle = 130
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = What do you spooks want?
Objectives[2]positionX = 2063.063
Objectives[2]positionY = 2992.538
Objectives[2]positionZ = -63.90162
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 5
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = gesture_what_soft
Objectives[2]Task_Time = 2
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = The dead drop recovered from our fallen agent reveals some of Avon's business dealings.
Objectives[3]positionX = 2061.135
Objectives[3]positionY = 2994.086
Objectives[3]positionZ = -63.10732
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = gesture_hand_left
Objectives[3]Task_Time = 6
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = Okay. And?
Objectives[4]positionX = 2059.457
Objectives[4]positionY = 2992.335
Objectives[4]positionZ = -62.99345
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = gesture_shrug_soft
Objectives[4]Task_Time = 2
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = And... we want you to check it out.
Objectives[5]positionX = 2060.042
Objectives[5]positionY = 2989.402
Objectives[5]positionZ = -63.30206
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = gesture_you_soft
Objectives[5]Task_Time = 4
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = I'm not the espionage type. That's more Michael's thing.
Objectives[6]positionX = 2061.248
Objectives[6]positionY = 2986.973
Objectives[6]positionZ = -63.30206
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = gesture_no_way
Objectives[6]Task_Time = 5
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = Well, Townley and Clinton have been doing quite a lot of work for us. It's time for you to do some of your own.
Objectives[7]positionX = 2062.928
Objectives[7]positionY = 2985.28
Objectives[7]positionZ = -63.30206
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 6
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = The intel points to something going down in Paleto Cove.
Objectives[8]positionX = 2064.975
Objectives[8]positionY = 2984.516
Objectives[8]positionZ = -63.30206
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = gesture_hand_left
Objectives[8]Task_Time = 5
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = If you wanna get back at Avon for what he did to your company, doing this will help.
Objectives[9]positionX = 2067.32
Objectives[9]positionY = 2984.139
Objectives[9]positionZ = -63.30206
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = gesture_hand_right
Objectives[9]Task_Time = 6
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = Forgot all about that. I'm in.
Objectives[10]positionX = 2070.39
Objectives[10]positionY = 2986.011
Objectives[10]positionZ = -63.50191
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 3
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 2070.501
Objectives[11]positionY = 2990.305
Objectives[11]positionZ = -64.30191
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 45
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = True
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 2
Objectives[11]Cutscenes_Follow_Hieght = 2
Objectives[11]Cutscenes_Follow_Angle = 80
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 2072.037
Objectives[12]positionY = 2989.299
Objectives[12]positionZ = -63.80611
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 1
Objectives[12]Task_List[0]Type = WalkTo
Objectives[12]Task_List[0]DestinationX = 2062.608
Objectives[12]Task_List[0]DestinationY = 2985.754
Objectives[12]Task_List[0]DestinationZ = -62.80206
Objectives[12]Task_List[0]Rotation = -545
Objectives[12]Task_List[0]Speed = 1
Objectives[12]Task_List[0]GoStraitToCoord = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Teleport_Objective
Objectives[13]Text = 
Objectives[13]positionX = 2051.539
Objectives[13]positionY = 2946.741
Objectives[13]positionZ = 46.73563
Objectives[13]ObjectiveRotation = -545
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = 2049.977
Objectives[14]positionY = 2933.807
Objectives[14]positionZ = 46.54356
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 30
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = True
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 10
Objectives[14]Cutscenes_Follow_Hieght = 1
Objectives[14]Cutscenes_Follow_Angle = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = -1933.582
Objectives[15]positionY = 4472.032
Objectives[15]positionZ = 30.86626
Objectives[15]MissionSettings_TimesOfDay = 7
Objectives[15]MissionSettings_Weather = 7
Objectives[15]MissionSettings_WantedLevel = Current
Objectives[15]MissionSettings_SetWantedLevelNow = Current
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = True
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = FH2B_FIGHT_1_RESTART
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Go to ~y~North Chumash.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = -2139.103
Objectives[16]positionY = 4599.965
Objectives[16]positionZ = 1.180363
Objectives[16]Heading = -620
Objectives[16]Diameter = 15
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 20
Objectives[16]PlaySound = False
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 3
Objectives[16]mission_Actors[0]Survive_Number = 29
Objectives[16]mission_Actors[0]Failed_Text = You killed one of the dealers before they were ID'd.
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = -2210.949
Objectives[16]mission_Actors[0]positionY = 5084.354
Objectives[16]mission_Actors[0]positionZ = 8.393561
Objectives[16]mission_Actors[0]Heading = 160.6053
Objectives[16]mission_Actors[0]String_Name = s_m_m_ciasec_01
Objectives[16]mission_Actors[0]Relationship_Group = Enemy1
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 200
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 500
Objectives[16]mission_Actors[0]Hearing_Range = 500
Objectives[16]mission_Actors[0]CombatMovement = Defensive
Objectives[16]mission_Actors[0]weapon = CombatPistol
Objectives[16]mission_Actors[0]Variation = Custom
Objectives[16]mission_Actors[0]Task = 3
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[16]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 2
Objectives[16]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[16]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Actors[1]Survive_Number = 29
Objectives[16]mission_Actors[1]Failed_Text = You killed one of the dealers before they were ID'd.
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = -2198.185
Objectives[16]mission_Actors[1]positionY = 5124.176
Objectives[16]mission_Actors[1]positionZ = 12.43883
Objectives[16]mission_Actors[1]Heading = 92.29129
Objectives[16]mission_Actors[1]String_Name = s_m_m_ciasec_01
Objectives[16]mission_Actors[1]Relationship_Group = Enemy1
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 200
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 500
Objectives[16]mission_Actors[1]Hearing_Range = 500
Objectives[16]mission_Actors[1]CombatMovement = Defensive
Objectives[16]mission_Actors[1]weapon = CombatPistol
Objectives[16]mission_Actors[1]Variation = Custom
Objectives[16]mission_Actors[1]Task = 3
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[16]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 1
Objectives[16]mission_Actors[1]COMPONENT_FACE_TEXTURE = 2
Objectives[16]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 1
Objectives[16]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Actors[2]Survive_Number = 29
Objectives[16]mission_Actors[2]Failed_Text = You killed one of the dealers before they were ID'd.
Objectives[16]mission_Actors[2]Remove_After = 0
Objectives[16]mission_Actors[2]positionX = -2199.381
Objectives[16]mission_Actors[2]positionY = 5124.131
Objectives[16]mission_Actors[2]positionZ = 12.46151
Objectives[16]mission_Actors[2]Heading = 270.6187
Objectives[16]mission_Actors[2]String_Name = s_m_m_ciasec_01
Objectives[16]mission_Actors[2]Relationship_Group = Enemy1
Objectives[16]mission_Actors[2]AddBlip = False
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 200
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 500
Objectives[16]mission_Actors[2]Hearing_Range = 500
Objectives[16]mission_Actors[2]CombatMovement = Defensive
Objectives[16]mission_Actors[2]weapon = CombatPistol
Objectives[16]mission_Actors[2]Variation = Custom
Objectives[16]mission_Actors[2]Task = 3
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[16]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_FACE_TEXTURE = 2
Objectives[16]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 3
Objectives[16]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Vehicles = 1
Objectives[16]mission_Vehicles[0]positionX = -2126.591
Objectives[16]mission_Vehicles[0]positionY = 4616.801
Objectives[16]mission_Vehicles[0]positionZ = 0.2402142
Objectives[16]mission_Vehicles[0]Heading = 351.5229
Objectives[16]mission_Vehicles[0]Name = Jetmax
Objectives[16]mission_Vehicles[0]Model = jetmax
Objectives[16]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[16]mission_Vehicles[0]SecondaryColor = MetallicBlazeRed
Objectives[16]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[0]HasPearlescent = False
Objectives[16]mission_Vehicles[0]Livery = 0
Objectives[16]mission_Vehicles[0]DirtLevel = 0
Objectives[16]mission_Vehicles[0]LockedForPlayer = False
Objectives[16]mission_Vehicles[0]Locked = False
Objectives[16]mission_Vehicles[0]Alarm = False
Objectives[16]mission_Vehicles[0]HotWired = False
Objectives[16]mission_Vehicles[0]Invincible = False
Objectives[16]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[0]Remove_After = 0
Objectives[16]mission_Vehicles[0]Survive_Number = 0
Objectives[16]mission_Vehicles[0]Failed_Text = 
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = 2123.101
Objectives[16]ObjectiveMessages[0]positionY = 2956.417
Objectives[16]ObjectiveMessages[0]positionZ = 45.88512
Objectives[16]ObjectiveMessages[0]Message = Okay Phillips, since we can't pinpoint exactly what's going on, you're our eyes and ears.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = Agent 14
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 2
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 2121.875
Objectives[16]ObjectiveMessages[1]positionY = 2957.46
Objectives[16]ObjectiveMessages[1]positionZ = 45.82775
Objectives[16]ObjectiveMessages[1]Message = We need to ID them first. Don't engage until we give the okay.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = Agent 14
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 8
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = -2138.404
Objectives[17]positionY = 4605.515
Objectives[17]positionZ = 0.9424629
Objectives[17]SetPlayerActor_Use_Player = True
Objectives[17]SetPlayerActor_Player_Controllable = False
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = False
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = True
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 2
Objectives[17]Task_List[0]Type = WalkTo
Objectives[17]Task_List[0]DestinationX = -2137.292
Objectives[17]Task_List[0]DestinationY = 4604.369
Objectives[17]Task_List[0]DestinationZ = 1.485648
Objectives[17]Task_List[0]Rotation = 187.734
Objectives[17]Task_List[0]Speed = 1.5
Objectives[17]Task_List[0]GoStraitToCoord = False
Objectives[17]Task_List[1]Type = WalkTo
Objectives[17]Task_List[1]DestinationX = -2136.441
Objectives[17]Task_List[1]DestinationY = 4606.742
Objectives[17]Task_List[1]DestinationZ = 1.275766
Objectives[17]Task_List[1]Rotation = 187.734
Objectives[17]Task_List[1]Speed = 0.5
Objectives[17]Task_List[1]GoStraitToCoord = True
Objectives[17]mission_ActorsCount = 9
Objectives[17]mission_Actors[0]Survive_Number = 29
Objectives[17]mission_Actors[0]Failed_Text = You killed one of the dealers before they could be ID'd.
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = -2144.791
Objectives[17]mission_Actors[0]positionY = 5150.901
Objectives[17]mission_Actors[0]positionZ = 8.896961
Objectives[17]mission_Actors[0]Heading = 230.6104
Objectives[17]mission_Actors[0]String_Name = s_m_m_ciasec_01
Objectives[17]mission_Actors[0]Relationship_Group = Enemy1
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 200
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 500
Objectives[17]mission_Actors[0]Hearing_Range = 500
Objectives[17]mission_Actors[0]CombatMovement = Defensive
Objectives[17]mission_Actors[0]weapon = CombatPistol
Objectives[17]mission_Actors[0]Variation = Custom
Objectives[17]mission_Actors[0]Task = 3
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[17]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[17]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[1]Survive_Number = 29
Objectives[17]mission_Actors[1]Failed_Text = You killed one of the dealers before they were ID'd.
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = -2195.307
Objectives[17]mission_Actors[1]positionY = 5099.004
Objectives[17]mission_Actors[1]positionZ = 8.784351
Objectives[17]mission_Actors[1]Heading = 155
Objectives[17]mission_Actors[1]String_Name = s_m_m_ciasec_01
Objectives[17]mission_Actors[1]Relationship_Group = Enemy1
Objectives[17]mission_Actors[1]AddBlip = False
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 200
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 500
Objectives[17]mission_Actors[1]Hearing_Range = 500
Objectives[17]mission_Actors[1]CombatMovement = Defensive
Objectives[17]mission_Actors[1]weapon = CombatPistol
Objectives[17]mission_Actors[1]Variation = Random
Objectives[17]mission_Actors[1]Task = 1
Objectives[17]mission_Actors[1]Task_Guard_Range = 7
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[2]Survive_Number = 29
Objectives[17]mission_Actors[2]Failed_Text = You killed one of the dealers before they were ID'd.
Objectives[17]mission_Actors[2]Remove_After = 0
Objectives[17]mission_Actors[2]positionX = -2216.275
Objectives[17]mission_Actors[2]positionY = 5099.149
Objectives[17]mission_Actors[2]positionZ = 10.12717
Objectives[17]mission_Actors[2]Heading = 215
Objectives[17]mission_Actors[2]String_Name = s_m_m_ciasec_01
Objectives[17]mission_Actors[2]Relationship_Group = Enemy1
Objectives[17]mission_Actors[2]AddBlip = False
Objectives[17]mission_Actors[2]ShowCone = False
Objectives[17]mission_Actors[2]Invincible = False
Objectives[17]mission_Actors[2]SetHealth = 200
Objectives[17]mission_Actors[2]DieFromHeadShot = True
Objectives[17]mission_Actors[2]CanExitVehicle = True
Objectives[17]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[2]AlwaysFight = True
Objectives[17]mission_Actors[2]Seeing_Range = 500
Objectives[17]mission_Actors[2]Hearing_Range = 500
Objectives[17]mission_Actors[2]CombatMovement = Defensive
Objectives[17]mission_Actors[2]weapon = CombatPistol
Objectives[17]mission_Actors[2]Variation = Random
Objectives[17]mission_Actors[2]Task = 1
Objectives[17]mission_Actors[2]Task_Guard_Range = 8
Objectives[17]mission_Actors[2]Task_Stay_In_Range = True
Objectives[17]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[2]Task_Scenario = NONE
Objectives[17]mission_Actors[3]Survive_Number = 29
Objectives[17]mission_Actors[3]Failed_Text = You killed one of the dealers before they were ID'd.
Objectives[17]mission_Actors[3]Remove_After = 0
Objectives[17]mission_Actors[3]positionX = -2205.97
Objectives[17]mission_Actors[3]positionY = 5153.601
Objectives[17]mission_Actors[3]positionZ = 13.34634
Objectives[17]mission_Actors[3]Heading = 215
Objectives[17]mission_Actors[3]String_Name = s_m_m_ciasec_01
Objectives[17]mission_Actors[3]Relationship_Group = Enemy1
Objectives[17]mission_Actors[3]AddBlip = False
Objectives[17]mission_Actors[3]ShowCone = False
Objectives[17]mission_Actors[3]Invincible = False
Objectives[17]mission_Actors[3]SetHealth = 200
Objectives[17]mission_Actors[3]DieFromHeadShot = True
Objectives[17]mission_Actors[3]CanExitVehicle = True
Objectives[17]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[3]AlwaysFight = True
Objectives[17]mission_Actors[3]Seeing_Range = 500
Objectives[17]mission_Actors[3]Hearing_Range = 500
Objectives[17]mission_Actors[3]CombatMovement = Defensive
Objectives[17]mission_Actors[3]weapon = CombatPistol
Objectives[17]mission_Actors[3]Variation = Random
Objectives[17]mission_Actors[3]Task = 1
Objectives[17]mission_Actors[3]Task_Guard_Range = 7
Objectives[17]mission_Actors[3]Task_Stay_In_Range = True
Objectives[17]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[3]Task_Scenario = NONE
Objectives[17]mission_Actors[4]Survive_Number = 29
Objectives[17]mission_Actors[4]Failed_Text = You killed one of the dealers before they were ID'd.
Objectives[17]mission_Actors[4]Remove_After = 0
Objectives[17]mission_Actors[4]positionX = -2156.274
Objectives[17]mission_Actors[4]positionY = 5164.846
Objectives[17]mission_Actors[4]positionZ = 12.42601
Objectives[17]mission_Actors[4]Heading = 215
Objectives[17]mission_Actors[4]String_Name = s_m_m_ciasec_01
Objectives[17]mission_Actors[4]Relationship_Group = Enemy1
Objectives[17]mission_Actors[4]AddBlip = False
Objectives[17]mission_Actors[4]ShowCone = False
Objectives[17]mission_Actors[4]Invincible = False
Objectives[17]mission_Actors[4]SetHealth = 200
Objectives[17]mission_Actors[4]DieFromHeadShot = True
Objectives[17]mission_Actors[4]CanExitVehicle = True
Objectives[17]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[4]AlwaysFight = True
Objectives[17]mission_Actors[4]Seeing_Range = 500
Objectives[17]mission_Actors[4]Hearing_Range = 500
Objectives[17]mission_Actors[4]CombatMovement = Defensive
Objectives[17]mission_Actors[4]weapon = CombatPistol
Objectives[17]mission_Actors[4]Variation = Random
Objectives[17]mission_Actors[4]Task = 1
Objectives[17]mission_Actors[4]Task_Guard_Range = 10
Objectives[17]mission_Actors[4]Task_Stay_In_Range = True
Objectives[17]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[4]Task_Scenario = NONE
Objectives[17]mission_Actors[5]Survive_Number = 29
Objectives[17]mission_Actors[5]Failed_Text = You killed one of the dealers before they were ID'd.
Objectives[17]mission_Actors[5]Remove_After = 0
Objectives[17]mission_Actors[5]positionX = -2180.343
Objectives[17]mission_Actors[5]positionY = 5174.369
Objectives[17]mission_Actors[5]positionZ = 15.02507
Objectives[17]mission_Actors[5]Heading = 215
Objectives[17]mission_Actors[5]String_Name = s_m_m_ciasec_01
Objectives[17]mission_Actors[5]Relationship_Group = Enemy1
Objectives[17]mission_Actors[5]AddBlip = False
Objectives[17]mission_Actors[5]ShowCone = False
Objectives[17]mission_Actors[5]Invincible = False
Objectives[17]mission_Actors[5]SetHealth = 200
Objectives[17]mission_Actors[5]DieFromHeadShot = True
Objectives[17]mission_Actors[5]CanExitVehicle = True
Objectives[17]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[5]AlwaysFight = True
Objectives[17]mission_Actors[5]Seeing_Range = 500
Objectives[17]mission_Actors[5]Hearing_Range = 500
Objectives[17]mission_Actors[5]CombatMovement = Defensive
Objectives[17]mission_Actors[5]weapon = CombatPistol
Objectives[17]mission_Actors[5]Variation = Random
Objectives[17]mission_Actors[5]Task = 1
Objectives[17]mission_Actors[5]Task_Guard_Range = 10
Objectives[17]mission_Actors[5]Task_Stay_In_Range = True
Objectives[17]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[5]Task_Scenario = NONE
Objectives[17]mission_Actors[6]Survive_Number = 29
Objectives[17]mission_Actors[6]Failed_Text = You killed one of the dealers before they were ID'd.
Objectives[17]mission_Actors[6]Remove_After = 0
Objectives[17]mission_Actors[6]positionX = -2151.42
Objectives[17]mission_Actors[6]positionY = 5186.509
Objectives[17]mission_Actors[6]positionZ = 13.84369
Objectives[17]mission_Actors[6]Heading = 215
Objectives[17]mission_Actors[6]String_Name = s_m_m_ciasec_01
Objectives[17]mission_Actors[6]Relationship_Group = Enemy1
Objectives[17]mission_Actors[6]AddBlip = False
Objectives[17]mission_Actors[6]ShowCone = False
Objectives[17]mission_Actors[6]Invincible = False
Objectives[17]mission_Actors[6]SetHealth = 200
Objectives[17]mission_Actors[6]DieFromHeadShot = True
Objectives[17]mission_Actors[6]CanExitVehicle = True
Objectives[17]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[6]AlwaysFight = True
Objectives[17]mission_Actors[6]Seeing_Range = 500
Objectives[17]mission_Actors[6]Hearing_Range = 500
Objectives[17]mission_Actors[6]CombatMovement = Defensive
Objectives[17]mission_Actors[6]weapon = CombatPistol
Objectives[17]mission_Actors[6]Variation = Random
Objectives[17]mission_Actors[6]Task = 1
Objectives[17]mission_Actors[6]Task_Guard_Range = 8
Objectives[17]mission_Actors[6]Task_Stay_In_Range = True
Objectives[17]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[6]Task_Scenario = NONE
Objectives[17]mission_Actors[7]Survive_Number = 0
Objectives[17]mission_Actors[7]Failed_Text = You killed one of the dealers before they ID'd.
Objectives[17]mission_Actors[7]Remove_After = 29
Objectives[17]mission_Actors[7]positionX = -2165.83
Objectives[17]mission_Actors[7]positionY = 5230.118
Objectives[17]mission_Actors[7]positionZ = 16.99074
Objectives[17]mission_Actors[7]Heading = 160
Objectives[17]mission_Actors[7]String_Name = s_m_m_ciasec_01
Objectives[17]mission_Actors[7]Relationship_Group = Enemy1
Objectives[17]mission_Actors[7]AddBlip = False
Objectives[17]mission_Actors[7]ShowCone = False
Objectives[17]mission_Actors[7]Invincible = False
Objectives[17]mission_Actors[7]SetHealth = 200
Objectives[17]mission_Actors[7]DieFromHeadShot = True
Objectives[17]mission_Actors[7]CanExitVehicle = True
Objectives[17]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[7]AlwaysFight = True
Objectives[17]mission_Actors[7]Seeing_Range = 500
Objectives[17]mission_Actors[7]Hearing_Range = 500
Objectives[17]mission_Actors[7]CombatMovement = Defensive
Objectives[17]mission_Actors[7]weapon = CombatPistol
Objectives[17]mission_Actors[7]Variation = Random
Objectives[17]mission_Actors[7]Task = 1
Objectives[17]mission_Actors[7]Task_Guard_Range = 5
Objectives[17]mission_Actors[7]Task_Stay_In_Range = True
Objectives[17]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[7]Task_Scenario = NONE
Objectives[17]mission_Actors[8]Survive_Number = 0
Objectives[17]mission_Actors[8]Failed_Text = 
Objectives[17]mission_Actors[8]Remove_After = 36
Objectives[17]mission_Actors[8]positionX = 2053.433
Objectives[17]mission_Actors[8]positionY = 2946.545
Objectives[17]mission_Actors[8]positionZ = 47.73548
Objectives[17]mission_Actors[8]Heading = 215
Objectives[17]mission_Actors[8]String_Name = s_m_m_ciasec_01
Objectives[17]mission_Actors[8]Relationship_Group = Friend
Objectives[17]mission_Actors[8]AddBlip = False
Objectives[17]mission_Actors[8]ShowCone = False
Objectives[17]mission_Actors[8]Invincible = True
Objectives[17]mission_Actors[8]SetHealth = 200
Objectives[17]mission_Actors[8]DieFromHeadShot = True
Objectives[17]mission_Actors[8]CanExitVehicle = True
Objectives[17]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[8]AlwaysFight = True
Objectives[17]mission_Actors[8]Seeing_Range = 30
Objectives[17]mission_Actors[8]Hearing_Range = 30
Objectives[17]mission_Actors[8]CombatMovement = Offensive
Objectives[17]mission_Actors[8]weapon = Unarmed
Objectives[17]mission_Actors[8]Variation = Random
Objectives[17]mission_Actors[8]Task = 99
Objectives[17]mission_Actors[8]Task_Guard_Range = 5
Objectives[17]mission_Actors[8]Task_Stay_In_Range = True
Objectives[17]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[8]Task_Scenario = NONE
Objectives[17]mission_Actors[8]Task_List_Count = 1
Objectives[17]mission_Actors[8]Task_Repeat = False
Objectives[17]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[17]mission_Actors[8]Task_List[0]PositionX = 2054.942
Objectives[17]mission_Actors[8]Task_List[0]PositionY = 2946.102
Objectives[17]mission_Actors[8]Task_List[0]PositionZ = 47.23563
Objectives[17]mission_Actors[8]Task_List[0]Block = True
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = -2139.251
Objectives[18]positionY = 4617.736
Objectives[18]positionZ = 0.01947427
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 0
Objectives[18]Cutscenes_FOV = 20
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = True
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 10
Objectives[18]Cutscenes_Follow_Hieght = 1
Objectives[18]Cutscenes_Follow_Angle = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = -2144.499
Objectives[19]positionY = 4607.8
Objectives[19]positionZ = 0.8319521
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = False
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 3
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = -2123.75
Objectives[20]positionY = 4615.339
Objectives[20]positionZ = 0
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 1
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = -2192.725
Objectives[21]positionY = 5114.339
Objectives[21]positionZ = 9.587425
Objectives[21]Cutscenes_Time = 17
Objectives[21]Cutscenes_Trans_Time = 0
Objectives[21]Cutscenes_FOV = 15
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0.1
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = False
Objectives[21]Cutscenes_Point_At_Position = True
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = False
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = False
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 150
Objectives[21]Cutscenes_Follow_Hieght = 1
Objectives[21]Cutscenes_Follow_Angle = 170
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 6
Objectives[21]ObjectiveMessages[0]positionX = -2149.285
Objectives[21]ObjectiveMessages[0]positionY = 4611.872
Objectives[21]ObjectiveMessages[0]positionZ = 0.54846
Objectives[21]ObjectiveMessages[0]Message = Alright, I got eyes.
Objectives[21]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[21]ObjectiveMessages[0]Sender = Trevor
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = Orange
Objectives[21]ObjectiveMessages[0]PlayFromStart = False
Objectives[21]ObjectiveMessages[0]Delay = True
Objectives[21]ObjectiveMessages[0]DelayTime = 1
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = -2153.959
Objectives[21]ObjectiveMessages[1]positionY = 4612.542
Objectives[21]ObjectiveMessages[1]positionZ = 0.5761013
Objectives[21]ObjectiveMessages[1]Message = What can you see?
Objectives[21]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[21]ObjectiveMessages[1]Sender = Lester
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 3
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = False
Objectives[21]ObjectiveMessages[1]TypeTextMesage = True
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = -2158.836
Objectives[21]ObjectiveMessages[2]positionY = 4613.146
Objectives[21]ObjectiveMessages[2]positionZ = 0.595892
Objectives[21]ObjectiveMessages[2]Message = Spooks.
Objectives[21]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[21]ObjectiveMessages[2]Sender = Trevor
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = Orange
Objectives[21]ObjectiveMessages[2]PlayFromStart = False
Objectives[21]ObjectiveMessages[2]Delay = True
Objectives[21]ObjectiveMessages[2]DelayTime = 5
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = False
Objectives[21]ObjectiveMessages[2]TypeTextMesage = True
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[3]positionX = -2164.29
Objectives[21]ObjectiveMessages[3]positionY = 4613.768
Objectives[21]ObjectiveMessages[3]positionZ = 0.6115112
Objectives[21]ObjectiveMessages[3]Message = Very funny.
Objectives[21]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[21]ObjectiveMessages[3]Sender = Lester
Objectives[21]ObjectiveMessages[3]Subject = 
Objectives[21]ObjectiveMessages[3]MessageColor = White
Objectives[21]ObjectiveMessages[3]PlayFromStart = False
Objectives[21]ObjectiveMessages[3]Delay = True
Objectives[21]ObjectiveMessages[3]DelayTime = 7
Objectives[21]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[3]TypeSubtitle = False
Objectives[21]ObjectiveMessages[3]TypeTextMesage = True
Objectives[21]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[4]positionX = -2168.918
Objectives[21]ObjectiveMessages[4]positionY = 4614.421
Objectives[21]ObjectiveMessages[4]positionZ = 0.6116753
Objectives[21]ObjectiveMessages[4]Message = No, actual spooks, on the island the intel pointed to.
Objectives[21]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[21]ObjectiveMessages[4]Sender = Trevor
Objectives[21]ObjectiveMessages[4]Subject = 
Objectives[21]ObjectiveMessages[4]MessageColor = Orange
Objectives[21]ObjectiveMessages[4]PlayFromStart = False
Objectives[21]ObjectiveMessages[4]Delay = True
Objectives[21]ObjectiveMessages[4]DelayTime = 9
Objectives[21]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[4]TypeSubtitle = False
Objectives[21]ObjectiveMessages[4]TypeTextMesage = True
Objectives[21]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[5]positionX = -2174.087
Objectives[21]ObjectiveMessages[5]positionY = 4615.062
Objectives[21]ObjectiveMessages[5]positionZ = 0.6388879
Objectives[21]ObjectiveMessages[5]Message = Show some proof then.
Objectives[21]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[5]Sender = Mrs. Rackman
Objectives[21]ObjectiveMessages[5]Subject = 
Objectives[21]ObjectiveMessages[5]MessageColor = White
Objectives[21]ObjectiveMessages[5]PlayFromStart = False
Objectives[21]ObjectiveMessages[5]Delay = True
Objectives[21]ObjectiveMessages[5]DelayTime = 14
Objectives[21]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[5]TypeSubtitle = False
Objectives[21]ObjectiveMessages[5]TypeTextMesage = True
Objectives[21]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = -2010.578
Objectives[22]positionY = 4956.551
Objectives[22]positionZ = 6.157754
Objectives[22]Cutscenes_Time = 0
Objectives[22]Cutscenes_Trans_Time = 0
Objectives[22]Cutscenes_FOV = 30
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = True
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 10
Objectives[22]Cutscenes_Follow_Hieght = 1
Objectives[22]Cutscenes_Follow_Angle = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = -2122.547
Objectives[23]positionY = 4604.499
Objectives[23]positionZ = 0.6590033
Objectives[23]SetPlayerActor_Use_Player = True
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = False
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 3
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Get close enough to take a picture.
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = -2119.646
Objectives[24]positionY = 4858.413
Objectives[24]positionZ = 10.88748
Objectives[24]Heading = 187.734
Objectives[24]Diameter = 4
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 5
Objectives[24]PlaySound = False
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = -2116.988
Objectives[25]positionY = 4851.479
Objectives[25]positionZ = 8.943897
Objectives[25]SetPlayerActor_Use_Player = True
Objectives[25]SetPlayerActor_Player_Controllable = False
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = False
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = True
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 2
Objectives[25]Task_List[0]Type = WalkTo
Objectives[25]Task_List[0]DestinationX = -2118.178
Objectives[25]Task_List[0]DestinationY = 4854.55
Objectives[25]Task_List[0]DestinationZ = 10.37808
Objectives[25]Task_List[0]Rotation = 187.734
Objectives[25]Task_List[0]Speed = 0.5
Objectives[25]Task_List[0]GoStraitToCoord = False
Objectives[25]Task_List[1]Type = WalkTo
Objectives[25]Task_List[1]DestinationX = -2119.815
Objectives[25]Task_List[1]DestinationY = 4858.008
Objectives[25]Task_List[1]DestinationZ = 11.35077
Objectives[25]Task_List[1]Rotation = 187.734
Objectives[25]Task_List[1]Speed = 0.5
Objectives[25]Task_List[1]GoStraitToCoord = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = -2112.231
Objectives[26]positionY = 4855.577
Objectives[26]positionZ = 8.892308
Objectives[26]SetPlayerActor_Use_Player = True
Objectives[26]SetPlayerActor_Player_Controllable = False
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = False
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 3
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = -2108.981
Objectives[27]positionY = 4851.155
Objectives[27]positionZ = 6.89783
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 16
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 3
Objectives[27]ObjectiveMessages[0]positionX = -2111.806
Objectives[27]ObjectiveMessages[0]positionY = 4851.471
Objectives[27]ObjectiveMessages[0]positionZ = 7.763628
Objectives[27]ObjectiveMessages[0]Message = Oh my. Those are IAA agents alright.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[27]ObjectiveMessages[0]Sender = Lester
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = False
Objectives[27]ObjectiveMessages[0]Delay = True
Objectives[27]ObjectiveMessages[0]DelayTime = 3
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = -2112.228
Objectives[27]ObjectiveMessages[1]positionY = 4849.877
Objectives[27]ObjectiveMessages[1]positionZ = 7.50684
Objectives[27]ObjectiveMessages[1]Message = I can't fucking believe this.
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 8
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = -2112.973
Objectives[27]ObjectiveMessages[2]positionY = 4847.63
Objectives[27]ObjectiveMessages[2]positionZ = 7.18129
Objectives[27]ObjectiveMessages[2]Message = No wonder it's so hard to find Avon. He's being helped by some of our own people.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = Agent 14
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 11
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = False
Objectives[27]ObjectiveMessages[2]TypeTextMesage = True
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = -2118.095
Objectives[28]positionY = 4847.551
Objectives[28]positionZ = 7.994015
Objectives[28]SetPlayerActor_Use_Player = True
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = False
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 3
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = -2118.425
Objectives[29]positionY = 4844.729
Objectives[29]positionZ = 6.992707
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 5
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = -2118.43
Objectives[29]ObjectiveMessages[0]positionY = 4844.752
Objectives[29]ObjectiveMessages[0]positionZ = 7.000593
Objectives[29]ObjectiveMessages[0]Message = Phillips, kill those motherfuckers. They are traitors to their country.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[30]Text = Take out the ~r~rogue IAA agents.
Objectives[30]Text2 = 
Objectives[30]Type = Kill_Actors
Objectives[30]positionX = -2115.653
Objectives[30]positionY = 4857.489
Objectives[30]positionZ = 10.22952
Objectives[30]KillAll1 = True
Objectives[30]KillAll2 = False
Objectives[30]Kill_Actors_Add_Blips = True
Objectives[30]Kill_Actors_Add_Markers = False
Objectives[30]DropPickups = False
Objectives[30]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = -2114.594
Objectives[30]ObjectiveMessages[0]positionY = 4858.173
Objectives[30]ObjectiveMessages[0]positionZ = 10.08621
Objectives[30]ObjectiveMessages[0]Message = Now I'm glad I agreed to do this.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[30]ObjectiveMessages[0]Sender = Trevor
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = Orange
Objectives[30]ObjectiveMessages[0]PlayFromStart = False
Objectives[30]ObjectiveMessages[0]Delay = True
Objectives[30]ObjectiveMessages[0]DelayTime = 1
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Text = 
Objectives[31]Type = Timeout_Objective
Objectives[31]positionX = -2168.874
Objectives[31]positionY = 5197.49
Objectives[31]positionZ = 16.02865
Objectives[31]Timeout_Min = 0
Objectives[31]Timeout_Sec = 7
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 3
Objectives[31]mission_Pickup_Props[0]Model = p_attache_case_01_s
Objectives[31]mission_Pickup_Props[0]Value = 30
Objectives[31]mission_Pickup_Props[0]positionX = -2166.042
Objectives[31]mission_Pickup_Props[0]positionY = 5197.957
Objectives[31]mission_Pickup_Props[0]positionZ = 16.38538
Objectives[31]mission_Pickup_Props[0]rotationX = 0
Objectives[31]mission_Pickup_Props[0]rotationY = 0
Objectives[31]mission_Pickup_Props[0]rotationZ = -28.48326
Objectives[31]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[31]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 32
Objectives[31]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[31]mission_Pickup_Props[1]Value = 200
Objectives[31]mission_Pickup_Props[1]positionX = -2165.777
Objectives[31]mission_Pickup_Props[1]positionY = 5197.176
Objectives[31]mission_Pickup_Props[1]positionZ = 16.38538
Objectives[31]mission_Pickup_Props[1]rotationX = 0
Objectives[31]mission_Pickup_Props[1]rotationY = 0
Objectives[31]mission_Pickup_Props[1]rotationZ = -73.48325
Objectives[31]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[31]mission_Pickup_Props[2]Value = 200
Objectives[31]mission_Pickup_Props[2]positionX = -2165.748
Objectives[31]mission_Pickup_Props[2]positionY = 5196.236
Objectives[31]mission_Pickup_Props[2]positionZ = 16.38538
Objectives[31]mission_Pickup_Props[2]rotationX = 0
Objectives[31]mission_Pickup_Props[2]rotationY = 0
Objectives[31]mission_Pickup_Props[2]rotationZ = -88.48327
Objectives[31]ObjectiveMessages = 2
Objectives[31]ObjectiveMessages[0]positionX = -2185.1
Objectives[31]ObjectiveMessages[0]positionY = 5207.141
Objectives[31]ObjectiveMessages[0]positionZ = 18.92081
Objectives[31]ObjectiveMessages[0]Message = I got them all.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[31]ObjectiveMessages[0]Sender = Trevor
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = Orange
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = False
Objectives[31]ObjectiveMessages[0]TypeTextMesage = True
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = -2185.216
Objectives[31]ObjectiveMessages[1]positionY = 5209.985
Objectives[31]ObjectiveMessages[1]positionZ = 19.44254
Objectives[31]ObjectiveMessages[1]Message = Good, but make sure you check the shed. It may have some useful intel.
Objectives[31]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[1]Sender = Agent 14
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = White
Objectives[31]ObjectiveMessages[1]PlayFromStart = False
Objectives[31]ObjectiveMessages[1]Delay = True
Objectives[31]ObjectiveMessages[1]DelayTime = 2
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = False
Objectives[31]ObjectiveMessages[1]TypeTextMesage = True
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[32]Text = Inspect the shed for ~g~intel.
Objectives[32]CollectPickupsAddBlips = False
Objectives[32]FaildText = 
Objectives[32]Type = Collect_Pickup
Objectives[32]positionX = -2167.043
Objectives[32]positionY = 5197.271
Objectives[32]positionZ = 15.88538
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = 
Objectives[33]Type = Timeout_Objective
Objectives[33]positionX = -2178.248
Objectives[33]positionY = 5192.796
Objectives[33]positionZ = 15.98578
Objectives[33]Timeout_Min = 0
Objectives[33]Timeout_Sec = 7
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 3
Objectives[33]ObjectiveMessages[0]positionX = -2180.34
Objectives[33]ObjectiveMessages[0]positionY = 5193.348
Objectives[33]ObjectiveMessages[0]positionZ = 16.20577
Objectives[33]ObjectiveMessages[0]Message = I found an attache case.
Objectives[33]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[33]ObjectiveMessages[0]Sender = Trevor
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = Orange
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = False
Objectives[33]ObjectiveMessages[0]TypeTextMesage = True
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = -2179.924
Objectives[33]ObjectiveMessages[1]positionY = 5187.345
Objectives[33]ObjectiveMessages[1]positionZ = 16.19291
Objectives[33]ObjectiveMessages[1]Message = Good. Drop it off at the facility and we'll look into it.
Objectives[33]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = White
Objectives[33]ObjectiveMessages[1]PlayFromStart = False
Objectives[33]ObjectiveMessages[1]Delay = True
Objectives[33]ObjectiveMessages[1]DelayTime = 3
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = False
Objectives[33]ObjectiveMessages[1]TypeTextMesage = True
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[2]positionX = -2180.5
Objectives[33]ObjectiveMessages[2]positionY = 5190.777
Objectives[33]ObjectiveMessages[2]positionZ = 16.37382
Objectives[33]ObjectiveMessages[2]Message = There'll be an agent waiting for you. Give the intel to him.
Objectives[33]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[2]Sender = Mrs. Rackman
Objectives[33]ObjectiveMessages[2]Subject = 
Objectives[33]ObjectiveMessages[2]MessageColor = White
Objectives[33]ObjectiveMessages[2]PlayFromStart = False
Objectives[33]ObjectiveMessages[2]Delay = True
Objectives[33]ObjectiveMessages[2]DelayTime = 7
Objectives[33]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[2]TypeSubtitle = False
Objectives[33]ObjectiveMessages[2]TypeTextMesage = True
Objectives[33]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[34]Text = Drop off the ~g~intel ~w~at the ~y~IAA facility.
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 255
Objectives[34]ColorB = 0
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 0
Objectives[34]IconColorA = 255
Objectives[34]positionX = 2062.89
Objectives[34]positionY = 2937.503
Objectives[34]positionZ = 46.29611
Objectives[34]Heading = -20
Objectives[34]Diameter = 5
Objectives[34]minimum_hight = 1
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 2.5
Objectives[34]PlaySound = False
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 2059.725
Objectives[35]positionY = 2941.618
Objectives[35]positionZ = 46.42192
Objectives[35]SetPlayerActor_Use_Player = True
Objectives[35]SetPlayerActor_Player_Controllable = False
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = False
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = True
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 2
Objectives[35]Task_List[0]Type = WalkTo
Objectives[35]Task_List[0]DestinationX = 2056.28
Objectives[35]Task_List[0]DestinationY = 2942.524
Objectives[35]Task_List[0]DestinationZ = 46.96983
Objectives[35]Task_List[0]Rotation = -260
Objectives[35]Task_List[0]Speed = 1
Objectives[35]Task_List[0]GoStraitToCoord = False
Objectives[35]Task_List[1]Type = WalkTo
Objectives[35]Task_List[1]DestinationX = 2054.74
Objectives[35]Task_List[1]DestinationY = 2944.613
Objectives[35]Task_List[1]DestinationZ = 47.19578
Objectives[35]Task_List[1]Rotation = -260
Objectives[35]Task_List[1]Speed = 0.5
Objectives[35]Task_List[1]GoStraitToCoord = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Teleport_Objective
Objectives[36]Text = 
Objectives[36]positionX = 2052.403
Objectives[36]positionY = 2944.626
Objectives[36]positionZ = 46.73571
Objectives[36]ObjectiveRotation = -180
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Mission_Settings_Objective
Objectives[37]positionX = 2172.062
Objectives[37]positionY = 3130.919
Objectives[37]positionZ = 46.35538
Objectives[37]MissionSettings_TimesOfDay = 12
Objectives[37]MissionSettings_Weather = 12
Objectives[37]MissionSettings_WantedLevel = Current
Objectives[37]MissionSettings_SetWantedLevelNow = Current
Objectives[37]MissionSettings_StartNightvision = False
Objectives[37]MissionSettings_StopNightvision = False
Objectives[37]MissionSettings_StartSeethrough = False
Objectives[37]MissionSettings_StopSeethrough = False
Objectives[37]MissionSettings_StartMusic = True
Objectives[37]MissionSettings_StopMusic = False
Objectives[37]MissionSettings_Music = CHN1_WAVE_ZERO_RT
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = 
Objectives[38]positionX = 2149.105
Objectives[38]positionY = 2908.25
Objectives[38]positionZ = 58.53962
Objectives[38]Cutscenes_Time = 17
Objectives[38]Cutscenes_Trans_Time = 0
Objectives[38]Cutscenes_FOV = 60
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = False
Objectives[38]Cutscenes_Point_At_Position = True
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = False
Objectives[38]Cutscenes_Follow_Distancee = 150
Objectives[38]Cutscenes_Follow_Hieght = 6
Objectives[38]Cutscenes_Follow_Angle = 85
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 1
Objectives[38]mission_Vehicles[0]positionX = 2063.446
Objectives[38]mission_Vehicles[0]positionY = 2938.06
Objectives[38]mission_Vehicles[0]positionZ = 46.77222
Objectives[38]mission_Vehicles[0]Heading = 90.0043
Objectives[38]mission_Vehicles[0]Name = Ramp Buggy
Objectives[38]mission_Vehicles[0]Model = dune4
Objectives[38]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[38]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[38]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[0]HasPearlescent = False
Objectives[38]mission_Vehicles[0]Livery = 0
Objectives[38]mission_Vehicles[0]DirtLevel = 0
Objectives[38]mission_Vehicles[0]LockedForPlayer = False
Objectives[38]mission_Vehicles[0]Locked = False
Objectives[38]mission_Vehicles[0]Alarm = False
Objectives[38]mission_Vehicles[0]HotWired = False
Objectives[38]mission_Vehicles[0]Invincible = False
Objectives[38]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[0]Remove_After = 0
Objectives[38]mission_Vehicles[0]Survive_Number = 0
Objectives[38]mission_Vehicles[0]Failed_Text = 
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 3
Objectives[38]ObjectiveMessages[0]positionX = 2144.622
Objectives[38]ObjectiveMessages[0]positionY = 2884.118
Objectives[38]ObjectiveMessages[0]positionZ = 45.7879
Objectives[38]ObjectiveMessages[0]Message = Okay, the intel reveals there are more rogue elements operating in Blaine County.
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = False
Objectives[38]ObjectiveMessages[0]Delay = True
Objectives[38]ObjectiveMessages[0]DelayTime = 1
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = False
Objectives[38]ObjectiveMessages[0]TypeTextMesage = True
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = 2148.696
Objectives[38]ObjectiveMessages[1]positionY = 2881.264
Objectives[38]ObjectiveMessages[1]positionZ = 45.75552
Objectives[38]ObjectiveMessages[1]Message = They're scrambling our signals, so we can't pinpoint their exact locations.
Objectives[38]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = White
Objectives[38]ObjectiveMessages[1]PlayFromStart = False
Objectives[38]ObjectiveMessages[1]Delay = True
Objectives[38]ObjectiveMessages[1]DelayTime = 8
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = False
Objectives[38]ObjectiveMessages[1]TypeTextMesage = True
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[2]positionX = 2152.872
Objectives[38]ObjectiveMessages[2]positionY = 2878.753
Objectives[38]ObjectiveMessages[2]positionZ = 45.73333
Objectives[38]ObjectiveMessages[2]Message = 14 will work on finding them.
Objectives[38]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[2]Sender = Mrs. Rackman
Objectives[38]ObjectiveMessages[2]Subject = 
Objectives[38]ObjectiveMessages[2]MessageColor = White
Objectives[38]ObjectiveMessages[2]PlayFromStart = False
Objectives[38]ObjectiveMessages[2]Delay = True
Objectives[38]ObjectiveMessages[2]DelayTime = 14
Objectives[38]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[2]TypeSubtitle = False
Objectives[38]ObjectiveMessages[2]TypeTextMesage = True
Objectives[38]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[39]Type = Cutscenes_Objective
Objectives[39]Text = 
Objectives[39]positionX = 1892.067
Objectives[39]positionY = 3265.497
Objectives[39]positionZ = 60.35298
Objectives[39]Cutscenes_Time = 5
Objectives[39]Cutscenes_Trans_Time = 0
Objectives[39]Cutscenes_FOV = 60
Objectives[39]Cutscenes_Shake = Hand
Objectives[39]Cutscenes_Amplitude = 0
Objectives[39]Cutscenes_FadeOut = False
Objectives[39]Cutscenes_FadeIn = False
Objectives[39]Cutscenes_End = False
Objectives[39]Cutscenes_Point_At_Position = True
Objectives[39]Cutscenes_Point_At_Player = False
Objectives[39]Cutscenes_Point_At_Actor = False
Objectives[39]Cutscenes_Point_At_Vehicle = False
Objectives[39]Cutscenes_Follow_Player = False
Objectives[39]Cutscenes_Follow_Actor = False
Objectives[39]Cutscenes_Follow_Vehicle = False
Objectives[39]Cutscenes_Follow_Distancee = 150
Objectives[39]Cutscenes_Follow_Hieght = 3
Objectives[39]Cutscenes_Follow_Angle = 30
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 1
Objectives[39]ObjectiveMessages[0]positionX = 1888.346
Objectives[39]ObjectiveMessages[0]positionY = 3269.188
Objectives[39]ObjectiveMessages[0]positionZ = 59.0747
Objectives[39]ObjectiveMessages[0]Message = I'm gonna bring some of my employees along to help.
Objectives[39]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[39]ObjectiveMessages[0]Sender = Trevor
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = Orange
Objectives[39]ObjectiveMessages[0]PlayFromStart = False
Objectives[39]ObjectiveMessages[0]Delay = True
Objectives[39]ObjectiveMessages[0]DelayTime = 1
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = False
Objectives[39]ObjectiveMessages[0]TypeTextMesage = True
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[40]Type = Cutscenes_Objective
Objectives[40]Text = 
Objectives[40]positionX = 2118.698
Objectives[40]positionY = 3333.933
Objectives[40]positionZ = 44.54163
Objectives[40]Cutscenes_Time = 0
Objectives[40]Cutscenes_Trans_Time = 0
Objectives[40]Cutscenes_FOV = 30
Objectives[40]Cutscenes_Shake = Hand
Objectives[40]Cutscenes_Amplitude = 0
Objectives[40]Cutscenes_FadeOut = False
Objectives[40]Cutscenes_FadeIn = False
Objectives[40]Cutscenes_End = True
Objectives[40]Cutscenes_Point_At_Position = False
Objectives[40]Cutscenes_Point_At_Player = False
Objectives[40]Cutscenes_Point_At_Actor = False
Objectives[40]Cutscenes_Point_At_Vehicle = False
Objectives[40]Cutscenes_Follow_Player = False
Objectives[40]Cutscenes_Follow_Actor = False
Objectives[40]Cutscenes_Follow_Vehicle = False
Objectives[40]Cutscenes_Follow_Distancee = 10
Objectives[40]Cutscenes_Follow_Hieght = 1
Objectives[40]Cutscenes_Follow_Angle = 0
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = 
Objectives[41]Type = Timeout_Objective
Objectives[41]positionX = 1418.954
Objectives[41]positionY = 3592.12
Objectives[41]positionZ = 33.96325
Objectives[41]Timeout_Min = 0
Objectives[41]Timeout_Sec = 9
Objectives[41]mission_ActorsCount = 1
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 0
Objectives[41]mission_Actors[0]positionX = 1398.874
Objectives[41]mission_Actors[0]positionY = 3599.398
Objectives[41]mission_Actors[0]positionZ = 35.01328
Objectives[41]mission_Actors[0]Heading = 200
Objectives[41]mission_Actors[0]String_Name = ig_chef2
Objectives[41]mission_Actors[0]Relationship_Group = Friend
Objectives[41]mission_Actors[0]AddBlip = False
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = True
Objectives[41]mission_Actors[0]SetHealth = 100
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 500
Objectives[41]mission_Actors[0]Hearing_Range = 500
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = MicroSMG
Objectives[41]mission_Actors[0]Variation = Custom
Objectives[41]mission_Actors[0]Task = 0
Objectives[41]mission_Actors[0]Task_Guard_Range = 5
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = NONE
Objectives[41]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[41]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[41]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[41]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[41]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[41]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[41]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[41]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[41]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[41]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[41]mission_Actors[0]NeededForObjectiveGoToActor[0] = 42
Objectives[41]mission_Vehicles = 1
Objectives[41]mission_Vehicles[0]positionX = 1754.093
Objectives[41]mission_Vehicles[0]positionY = 3273.126
Objectives[41]mission_Vehicles[0]positionZ = 40.88932
Objectives[41]mission_Vehicles[0]Heading = 224.6931
Objectives[41]mission_Vehicles[0]Name = Frogger
Objectives[41]mission_Vehicles[0]Model = frogger2
Objectives[41]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[41]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[41]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[0]HasPearlescent = False
Objectives[41]mission_Vehicles[0]Livery = 1
Objectives[41]mission_Vehicles[0]DirtLevel = 0
Objectives[41]mission_Vehicles[0]LockedForPlayer = False
Objectives[41]mission_Vehicles[0]Locked = False
Objectives[41]mission_Vehicles[0]Alarm = False
Objectives[41]mission_Vehicles[0]HotWired = False
Objectives[41]mission_Vehicles[0]Invincible = True
Objectives[41]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[0]Remove_After = 0
Objectives[41]mission_Vehicles[0]Survive_Number = 0
Objectives[41]mission_Vehicles[0]Failed_Text = 
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 44
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 2
Objectives[41]ObjectiveMessages[0]positionX = 1422.133
Objectives[41]ObjectiveMessages[0]positionY = 3589.94
Objectives[41]ObjectiveMessages[0]positionZ = 33.93607
Objectives[41]ObjectiveMessages[0]Message = Chef, I'm coming to pick you up. Tell the guys to get the chopper ready.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[41]ObjectiveMessages[0]Sender = Trevor
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = Orange
Objectives[41]ObjectiveMessages[0]PlayFromStart = False
Objectives[41]ObjectiveMessages[0]Delay = True
Objectives[41]ObjectiveMessages[0]DelayTime = 1
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = False
Objectives[41]ObjectiveMessages[0]TypeTextMesage = True
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[1]positionX = 1426.393
Objectives[41]ObjectiveMessages[1]positionY = 3591.055
Objectives[41]ObjectiveMessages[1]positionZ = 33.93304
Objectives[41]ObjectiveMessages[1]Message = We're going spook hunting!
Objectives[41]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[41]ObjectiveMessages[1]Sender = Trevor
Objectives[41]ObjectiveMessages[1]Subject = 
Objectives[41]ObjectiveMessages[1]MessageColor = Orange
Objectives[41]ObjectiveMessages[1]PlayFromStart = False
Objectives[41]ObjectiveMessages[1]Delay = True
Objectives[41]ObjectiveMessages[1]DelayTime = 6
Objectives[41]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[1]TypeSubtitle = False
Objectives[41]ObjectiveMessages[1]TypeTextMesage = True
Objectives[41]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[42]Type = GoTo_Actor
Objectives[42]Text = Go pick up ~b~Chef.
Objectives[42]positionX = 1399.565
Objectives[42]positionY = 3597.898
Objectives[42]positionZ = 33.85883
Objectives[42]GoTo_Actor_ChangToCompanion = True
Objectives[42]GoTo_Actor_Distance = 6
Objectives[42]GoTo_Actor_Remove_Blip = True
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = 
Objectives[43]Type = Timeout_Objective
Objectives[43]positionX = 1641.637
Objectives[43]positionY = 3290.159
Objectives[43]positionZ = 39.31604
Objectives[43]Timeout_Min = 0
Objectives[43]Timeout_Sec = 1
Objectives[43]mission_ActorsCount = 4
Objectives[43]mission_Actors[0]Survive_Number = 0
Objectives[43]mission_Actors[0]Failed_Text = 
Objectives[43]mission_Actors[0]Remove_After = 0
Objectives[43]mission_Actors[0]positionX = 1759.231
Objectives[43]mission_Actors[0]positionY = 3271.441
Objectives[43]mission_Actors[0]positionZ = 41.25173
Objectives[43]mission_Actors[0]Heading = 225
Objectives[43]mission_Actors[0]String_Name = a_m_m_hillbilly_02
Objectives[43]mission_Actors[0]Relationship_Group = Friend
Objectives[43]mission_Actors[0]AddBlip = True
Objectives[43]mission_Actors[0]ShowCone = False
Objectives[43]mission_Actors[0]Invincible = False
Objectives[43]mission_Actors[0]SetHealth = 5000
Objectives[43]mission_Actors[0]DieFromHeadShot = True
Objectives[43]mission_Actors[0]CanExitVehicle = False
Objectives[43]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[0]AlwaysFight = True
Objectives[43]mission_Actors[0]Seeing_Range = 500
Objectives[43]mission_Actors[0]Hearing_Range = 500
Objectives[43]mission_Actors[0]CombatMovement = Offensive
Objectives[43]mission_Actors[0]weapon = MicroSMG
Objectives[43]mission_Actors[0]Variation = Random
Objectives[43]mission_Actors[0]Task = 0
Objectives[43]mission_Actors[0]Task_Guard_Range = 5
Objectives[43]mission_Actors[0]Task_Stay_In_Range = True
Objectives[43]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[0]Task_Scenario = NONE
Objectives[43]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[43]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 44
Objectives[43]mission_Actors[1]SpawnInVehicle = True
Objectives[43]mission_Actors[1]SeatIndex = 0
Objectives[43]mission_Actors[1]Survive_Number = 0
Objectives[43]mission_Actors[1]Failed_Text = 
Objectives[43]mission_Actors[1]Remove_After = 0
Objectives[43]mission_Actors[1]positionX = 1754.093
Objectives[43]mission_Actors[1]positionY = 3273.126
Objectives[43]mission_Actors[1]positionZ = 40.88932
Objectives[43]mission_Actors[1]Heading = 224.6931
Objectives[43]mission_Actors[1]String_Name = a_m_m_hillbilly_02
Objectives[43]mission_Actors[1]Relationship_Group = Friend
Objectives[43]mission_Actors[1]AddBlip = True
Objectives[43]mission_Actors[1]ShowCone = False
Objectives[43]mission_Actors[1]Invincible = False
Objectives[43]mission_Actors[1]SetHealth = 5000
Objectives[43]mission_Actors[1]DieFromHeadShot = True
Objectives[43]mission_Actors[1]CanExitVehicle = False
Objectives[43]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[1]AlwaysFight = True
Objectives[43]mission_Actors[1]Seeing_Range = 500
Objectives[43]mission_Actors[1]Hearing_Range = 500
Objectives[43]mission_Actors[1]CombatMovement = Offensive
Objectives[43]mission_Actors[1]weapon = MicroSMG
Objectives[43]mission_Actors[1]Variation = Random
Objectives[43]mission_Actors[1]Task = 0
Objectives[43]mission_Actors[1]Task_Guard_Range = 5
Objectives[43]mission_Actors[1]Task_Stay_In_Range = True
Objectives[43]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[1]Task_Scenario = NONE
Objectives[43]mission_Actors[2]SpawnInVehicle = True
Objectives[43]mission_Actors[2]SeatIndex = 1
Objectives[43]mission_Actors[2]Survive_Number = 0
Objectives[43]mission_Actors[2]Failed_Text = 
Objectives[43]mission_Actors[2]Remove_After = 0
Objectives[43]mission_Actors[2]positionX = 1754.093
Objectives[43]mission_Actors[2]positionY = 3273.126
Objectives[43]mission_Actors[2]positionZ = 40.88932
Objectives[43]mission_Actors[2]Heading = 224.6931
Objectives[43]mission_Actors[2]String_Name = a_m_m_hillbilly_02
Objectives[43]mission_Actors[2]Relationship_Group = Friend
Objectives[43]mission_Actors[2]AddBlip = True
Objectives[43]mission_Actors[2]ShowCone = False
Objectives[43]mission_Actors[2]Invincible = False
Objectives[43]mission_Actors[2]SetHealth = 5000
Objectives[43]mission_Actors[2]DieFromHeadShot = True
Objectives[43]mission_Actors[2]CanExitVehicle = False
Objectives[43]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[2]AlwaysFight = True
Objectives[43]mission_Actors[2]Seeing_Range = 500
Objectives[43]mission_Actors[2]Hearing_Range = 500
Objectives[43]mission_Actors[2]CombatMovement = Offensive
Objectives[43]mission_Actors[2]weapon = AssaultRifle
Objectives[43]mission_Actors[2]Variation = Random
Objectives[43]mission_Actors[2]Task = 0
Objectives[43]mission_Actors[2]Task_Guard_Range = 5
Objectives[43]mission_Actors[2]Task_Stay_In_Range = True
Objectives[43]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[2]Task_Scenario = NONE
Objectives[43]mission_Actors[3]SpawnInVehicle = True
Objectives[43]mission_Actors[3]SeatIndex = 2
Objectives[43]mission_Actors[3]Survive_Number = 0
Objectives[43]mission_Actors[3]Failed_Text = 
Objectives[43]mission_Actors[3]Remove_After = 0
Objectives[43]mission_Actors[3]positionX = 1754.093
Objectives[43]mission_Actors[3]positionY = 3273.126
Objectives[43]mission_Actors[3]positionZ = 40.88932
Objectives[43]mission_Actors[3]Heading = 224.6931
Objectives[43]mission_Actors[3]String_Name = a_m_m_hillbilly_02
Objectives[43]mission_Actors[3]Relationship_Group = Friend
Objectives[43]mission_Actors[3]AddBlip = True
Objectives[43]mission_Actors[3]ShowCone = False
Objectives[43]mission_Actors[3]Invincible = False
Objectives[43]mission_Actors[3]SetHealth = 5000
Objectives[43]mission_Actors[3]DieFromHeadShot = True
Objectives[43]mission_Actors[3]CanExitVehicle = True
Objectives[43]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[3]AlwaysFight = True
Objectives[43]mission_Actors[3]Seeing_Range = 500
Objectives[43]mission_Actors[3]Hearing_Range = 500
Objectives[43]mission_Actors[3]CombatMovement = Offensive
Objectives[43]mission_Actors[3]weapon = AssaultRifle
Objectives[43]mission_Actors[3]Variation = Random
Objectives[43]mission_Actors[3]Task = 0
Objectives[43]mission_Actors[3]Task_Guard_Range = 5
Objectives[43]mission_Actors[3]Task_Stay_In_Range = True
Objectives[43]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[3]Task_Scenario = NONE
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = 1759.296
Objectives[44]positionY = 3269.599
Objectives[44]positionZ = 40.27892
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = False
Objectives[44]SetPlayerActor_RelationshipGroup = Neutral
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = True
Objectives[44]Int_Task = 99
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]TaskListCount = 2
Objectives[44]Task_List[0]Type = EnterVehicle
Objectives[44]Task_List[0]PositionX = 1756.9
Objectives[44]Task_List[0]PositionY = 3272.636
Objectives[44]Task_List[0]PositionZ = 40.71082
Objectives[44]Task_List[0]Speed = 1
Objectives[44]Task_List[0]SeatIndex = -1
Objectives[44]Task_List[0]TaskIndex = 0
Objectives[44]Task_List[0]Warp = True
Objectives[44]Task_List[1]Type = VehicleHeliTask
Objectives[44]Task_List[1]positionX = 1745.436
Objectives[44]Task_List[1]positionY = 3262.573
Objectives[44]Task_List[1]positionZ = 40.80471
Objectives[44]Task_List[1]speed = 100
Objectives[44]Task_List[1]Hight = 5
Objectives[44]Task_List[1]FollowPlayer = True
Objectives[44]Task_List[1]AttackPlayer = False
Objectives[44]Task_List[1]Land = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = 
Objectives[45]Type = Timeout_Objective
Objectives[45]positionX = 1404.173
Objectives[45]positionY = 3597.583
Objectives[45]positionZ = 33.88638
Objectives[45]Timeout_Min = 0
Objectives[45]Timeout_Sec = 12
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 2
Objectives[45]mission_Vehicles[0]positionX = 2948.065
Objectives[45]mission_Vehicles[0]positionY = 2747.022
Objectives[45]mission_Vehicles[0]positionZ = 43.02663
Objectives[45]mission_Vehicles[0]Heading = 102.1933
Objectives[45]mission_Vehicles[0]Name = Granger
Objectives[45]mission_Vehicles[0]Model = granger
Objectives[45]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[45]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[45]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[45]mission_Vehicles[0]HasPearlescent = False
Objectives[45]mission_Vehicles[0]Livery = 0
Objectives[45]mission_Vehicles[0]DirtLevel = 0
Objectives[45]mission_Vehicles[0]LockedForPlayer = False
Objectives[45]mission_Vehicles[0]Locked = False
Objectives[45]mission_Vehicles[0]Alarm = False
Objectives[45]mission_Vehicles[0]HotWired = False
Objectives[45]mission_Vehicles[0]Invincible = False
Objectives[45]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[45]mission_Vehicles[0]Remove_After = 0
Objectives[45]mission_Vehicles[0]Survive_Number = 0
Objectives[45]mission_Vehicles[0]Failed_Text = 
Objectives[45]mission_Vehicles[1]positionX = 3458.092
Objectives[45]mission_Vehicles[1]positionY = 2591.584
Objectives[45]mission_Vehicles[1]positionZ = 17.11817
Objectives[45]mission_Vehicles[1]Heading = 169.9155
Objectives[45]mission_Vehicles[1]Name = Buzzard
Objectives[45]mission_Vehicles[1]Model = buzzard2
Objectives[45]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[45]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[45]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[45]mission_Vehicles[1]HasPearlescent = False
Objectives[45]mission_Vehicles[1]Livery = 0
Objectives[45]mission_Vehicles[1]DirtLevel = 0
Objectives[45]mission_Vehicles[1]LockedForPlayer = False
Objectives[45]mission_Vehicles[1]Locked = False
Objectives[45]mission_Vehicles[1]Alarm = False
Objectives[45]mission_Vehicles[1]HotWired = False
Objectives[45]mission_Vehicles[1]Invincible = False
Objectives[45]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[45]mission_Vehicles[1]Remove_After = 0
Objectives[45]mission_Vehicles[1]Survive_Number = 0
Objectives[45]mission_Vehicles[1]Failed_Text = 
Objectives[45]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[45]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 47
Objectives[45]mission_Vehicles[1]NeededForActorIndex[0] = 11
Objectives[45]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 2
Objectives[45]ObjectiveMessages[0]positionX = 1404.484
Objectives[45]ObjectiveMessages[0]positionY = 3597.599
Objectives[45]ObjectiveMessages[0]positionZ = 33.88694
Objectives[45]ObjectiveMessages[0]Message = Okay Phillips, we've got the possible locations of rogue agents.
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = Agent 14
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = False
Objectives[45]ObjectiveMessages[0]Delay = True
Objectives[45]ObjectiveMessages[0]DelayTime = 1
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = 1402.38
Objectives[45]ObjectiveMessages[1]positionY = 3596.262
Objectives[45]ObjectiveMessages[1]positionZ = 33.91231
Objectives[45]ObjectiveMessages[1]Message = Check near Davis Quartz, Lago Zancudo, and Grapeseed.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[1]Sender = Agent 14
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = White
Objectives[45]ObjectiveMessages[1]PlayFromStart = False
Objectives[45]ObjectiveMessages[1]Delay = True
Objectives[45]ObjectiveMessages[1]DelayTime = 7
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = False
Objectives[45]ObjectiveMessages[1]TypeTextMesage = True
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[46]Type = Mission_Settings_Objective
Objectives[46]positionX = 1429.18
Objectives[46]positionY = 3556.955
Objectives[46]positionZ = 33.99646
Objectives[46]MissionSettings_TimesOfDay = Current
Objectives[46]MissionSettings_Weather = Current
Objectives[46]MissionSettings_WantedLevel = Current
Objectives[46]MissionSettings_SetWantedLevelNow = Current
Objectives[46]MissionSettings_StartNightvision = False
Objectives[46]MissionSettings_StopNightvision = False
Objectives[46]MissionSettings_StartSeethrough = False
Objectives[46]MissionSettings_StopSeethrough = False
Objectives[46]MissionSettings_StartMusic = True
Objectives[46]MissionSettings_StopMusic = False
Objectives[46]MissionSettings_Music = CHN1_WAVE_3_RT
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = Search the suspected areas and take out the ~r~rogue IAA agents.
Objectives[47]Text2 = 
Objectives[47]Type = Kill_Actors
Objectives[47]positionX = 3021.224
Objectives[47]positionY = 2080.085
Objectives[47]positionZ = 2.1259
Objectives[47]KillAll1 = True
Objectives[47]KillAll2 = False
Objectives[47]Kill_Actors_Add_Blips = False
Objectives[47]Kill_Actors_Add_Markers = False
Objectives[47]DropPickups = False
Objectives[47]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[47]mission_ActorsCount = 18
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 0
Objectives[47]mission_Actors[0]positionX = 2961.777
Objectives[47]mission_Actors[0]positionY = 2746.593
Objectives[47]mission_Actors[0]positionZ = 43.39733
Objectives[47]mission_Actors[0]Heading = 247.2154
Objectives[47]mission_Actors[0]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[0]Relationship_Group = Enemy1
Objectives[47]mission_Actors[0]AddBlip = False
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = False
Objectives[47]mission_Actors[0]SetHealth = 200
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Defensive
Objectives[47]mission_Actors[0]weapon = CombatPistol
Objectives[47]mission_Actors[0]Variation = Custom
Objectives[47]mission_Actors[0]Task = 3
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[47]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[47]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[47]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[47]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Actors[1]Survive_Number = 0
Objectives[47]mission_Actors[1]Failed_Text = 
Objectives[47]mission_Actors[1]Remove_After = 0
Objectives[47]mission_Actors[1]positionX = 2962.268
Objectives[47]mission_Actors[1]positionY = 2745.043
Objectives[47]mission_Actors[1]positionZ = 43.43578
Objectives[47]mission_Actors[1]Heading = 347.0478
Objectives[47]mission_Actors[1]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[1]Relationship_Group = Enemy1
Objectives[47]mission_Actors[1]AddBlip = False
Objectives[47]mission_Actors[1]ShowCone = False
Objectives[47]mission_Actors[1]Invincible = False
Objectives[47]mission_Actors[1]SetHealth = 200
Objectives[47]mission_Actors[1]DieFromHeadShot = True
Objectives[47]mission_Actors[1]CanExitVehicle = True
Objectives[47]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[1]AlwaysFight = True
Objectives[47]mission_Actors[1]Seeing_Range = 30
Objectives[47]mission_Actors[1]Hearing_Range = 30
Objectives[47]mission_Actors[1]CombatMovement = Defensive
Objectives[47]mission_Actors[1]weapon = PumpShotgun
Objectives[47]mission_Actors[1]Variation = Custom
Objectives[47]mission_Actors[1]Task = 3
Objectives[47]mission_Actors[1]Task_Guard_Range = 5
Objectives[47]mission_Actors[1]Task_Stay_In_Range = True
Objectives[47]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[47]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 1
Objectives[47]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 2
Objectives[47]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Actors[2]Survive_Number = 0
Objectives[47]mission_Actors[2]Failed_Text = 
Objectives[47]mission_Actors[2]Remove_After = 0
Objectives[47]mission_Actors[2]positionX = 2963.213
Objectives[47]mission_Actors[2]positionY = 2746.591
Objectives[47]mission_Actors[2]positionZ = 43.37327
Objectives[47]mission_Actors[2]Heading = 117.0405
Objectives[47]mission_Actors[2]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[2]Relationship_Group = Enemy1
Objectives[47]mission_Actors[2]AddBlip = False
Objectives[47]mission_Actors[2]ShowCone = False
Objectives[47]mission_Actors[2]Invincible = False
Objectives[47]mission_Actors[2]SetHealth = 200
Objectives[47]mission_Actors[2]DieFromHeadShot = True
Objectives[47]mission_Actors[2]CanExitVehicle = True
Objectives[47]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[2]AlwaysFight = True
Objectives[47]mission_Actors[2]Seeing_Range = 30
Objectives[47]mission_Actors[2]Hearing_Range = 30
Objectives[47]mission_Actors[2]CombatMovement = Defensive
Objectives[47]mission_Actors[2]weapon = SMG
Objectives[47]mission_Actors[2]Variation = Custom
Objectives[47]mission_Actors[2]Task = 3
Objectives[47]mission_Actors[2]Task_Guard_Range = 5
Objectives[47]mission_Actors[2]Task_Stay_In_Range = True
Objectives[47]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[2]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[47]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 2
Objectives[47]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 5
Objectives[47]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Actors[3]Survive_Number = 0
Objectives[47]mission_Actors[3]Failed_Text = 
Objectives[47]mission_Actors[3]Remove_After = 0
Objectives[47]mission_Actors[3]positionX = 2986.378
Objectives[47]mission_Actors[3]positionY = 2770.775
Objectives[47]mission_Actors[3]positionZ = 43.23516
Objectives[47]mission_Actors[3]Heading = 62.23628
Objectives[47]mission_Actors[3]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[3]Relationship_Group = Enemy1
Objectives[47]mission_Actors[3]AddBlip = False
Objectives[47]mission_Actors[3]ShowCone = False
Objectives[47]mission_Actors[3]Invincible = False
Objectives[47]mission_Actors[3]SetHealth = 200
Objectives[47]mission_Actors[3]DieFromHeadShot = True
Objectives[47]mission_Actors[3]CanExitVehicle = True
Objectives[47]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[3]AlwaysFight = True
Objectives[47]mission_Actors[3]Seeing_Range = 30
Objectives[47]mission_Actors[3]Hearing_Range = 30
Objectives[47]mission_Actors[3]CombatMovement = Defensive
Objectives[47]mission_Actors[3]weapon = CarbineRifle
Objectives[47]mission_Actors[3]Variation = Custom
Objectives[47]mission_Actors[3]Task = 3
Objectives[47]mission_Actors[3]Task_Guard_Range = 5
Objectives[47]mission_Actors[3]Task_Stay_In_Range = True
Objectives[47]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[3]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[47]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 1
Objectives[47]mission_Actors[3]COMPONENT_FACE_TEXTURE = 1
Objectives[47]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[47]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 2
Objectives[47]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[47]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Actors[4]Survive_Number = 0
Objectives[47]mission_Actors[4]Failed_Text = 
Objectives[47]mission_Actors[4]Remove_After = 0
Objectives[47]mission_Actors[4]positionX = 2952.612
Objectives[47]mission_Actors[4]positionY = 2753.254
Objectives[47]mission_Actors[4]positionZ = 43.43339
Objectives[47]mission_Actors[4]Heading = 12.851
Objectives[47]mission_Actors[4]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[4]Relationship_Group = Enemy1
Objectives[47]mission_Actors[4]AddBlip = False
Objectives[47]mission_Actors[4]ShowCone = False
Objectives[47]mission_Actors[4]Invincible = False
Objectives[47]mission_Actors[4]SetHealth = 200
Objectives[47]mission_Actors[4]DieFromHeadShot = True
Objectives[47]mission_Actors[4]CanExitVehicle = True
Objectives[47]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[4]AlwaysFight = True
Objectives[47]mission_Actors[4]Seeing_Range = 30
Objectives[47]mission_Actors[4]Hearing_Range = 30
Objectives[47]mission_Actors[4]CombatMovement = Defensive
Objectives[47]mission_Actors[4]weapon = CarbineRifle
Objectives[47]mission_Actors[4]Variation = Custom
Objectives[47]mission_Actors[4]Task = 3
Objectives[47]mission_Actors[4]Task_Guard_Range = 5
Objectives[47]mission_Actors[4]Task_Stay_In_Range = True
Objectives[47]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[4]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[47]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 2
Objectives[47]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[47]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[47]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 5
Objectives[47]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[47]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Actors[5]Survive_Number = 0
Objectives[47]mission_Actors[5]Failed_Text = 
Objectives[47]mission_Actors[5]Remove_After = 0
Objectives[47]mission_Actors[5]positionX = 2981.549
Objectives[47]mission_Actors[5]positionY = 2750.795
Objectives[47]mission_Actors[5]positionZ = 57.21968
Objectives[47]mission_Actors[5]Heading = 17.84489
Objectives[47]mission_Actors[5]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[5]Relationship_Group = Enemy1
Objectives[47]mission_Actors[5]AddBlip = False
Objectives[47]mission_Actors[5]ShowCone = False
Objectives[47]mission_Actors[5]Invincible = False
Objectives[47]mission_Actors[5]SetHealth = 200
Objectives[47]mission_Actors[5]DieFromHeadShot = True
Objectives[47]mission_Actors[5]CanExitVehicle = True
Objectives[47]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[5]AlwaysFight = True
Objectives[47]mission_Actors[5]Seeing_Range = 500
Objectives[47]mission_Actors[5]Hearing_Range = 500
Objectives[47]mission_Actors[5]CombatMovement = Stationary
Objectives[47]mission_Actors[5]weapon = SniperRifle
Objectives[47]mission_Actors[5]Variation = Custom
Objectives[47]mission_Actors[5]Task = 3
Objectives[47]mission_Actors[5]Task_Guard_Range = 5
Objectives[47]mission_Actors[5]Task_Stay_In_Range = True
Objectives[47]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[5]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[47]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 1
Objectives[47]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[47]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[47]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 2
Objectives[47]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[47]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Actors[6]Survive_Number = 0
Objectives[47]mission_Actors[6]Failed_Text = 
Objectives[47]mission_Actors[6]Remove_After = 0
Objectives[47]mission_Actors[6]positionX = -2400.671
Objectives[47]mission_Actors[6]positionY = 2700.753
Objectives[47]mission_Actors[6]positionZ = 2.972321
Objectives[47]mission_Actors[6]Heading = 359.8628
Objectives[47]mission_Actors[6]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[6]Relationship_Group = Enemy1
Objectives[47]mission_Actors[6]AddBlip = False
Objectives[47]mission_Actors[6]ShowCone = False
Objectives[47]mission_Actors[6]Invincible = False
Objectives[47]mission_Actors[6]SetHealth = 200
Objectives[47]mission_Actors[6]DieFromHeadShot = True
Objectives[47]mission_Actors[6]CanExitVehicle = True
Objectives[47]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[6]AlwaysFight = True
Objectives[47]mission_Actors[6]Seeing_Range = 30
Objectives[47]mission_Actors[6]Hearing_Range = 30
Objectives[47]mission_Actors[6]CombatMovement = Defensive
Objectives[47]mission_Actors[6]weapon = SMG
Objectives[47]mission_Actors[6]Variation = Random
Objectives[47]mission_Actors[6]Task = 1
Objectives[47]mission_Actors[6]Task_Guard_Range = 10
Objectives[47]mission_Actors[6]Task_Stay_In_Range = True
Objectives[47]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[6]Task_Scenario = NONE
Objectives[47]mission_Actors[7]Survive_Number = 0
Objectives[47]mission_Actors[7]Failed_Text = 
Objectives[47]mission_Actors[7]Remove_After = 0
Objectives[47]mission_Actors[7]positionX = -2371.329
Objectives[47]mission_Actors[7]positionY = 2738.233
Objectives[47]mission_Actors[7]positionZ = 2.850173
Objectives[47]mission_Actors[7]Heading = 359.8628
Objectives[47]mission_Actors[7]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[7]Relationship_Group = Enemy1
Objectives[47]mission_Actors[7]AddBlip = False
Objectives[47]mission_Actors[7]ShowCone = False
Objectives[47]mission_Actors[7]Invincible = False
Objectives[47]mission_Actors[7]SetHealth = 200
Objectives[47]mission_Actors[7]DieFromHeadShot = True
Objectives[47]mission_Actors[7]CanExitVehicle = True
Objectives[47]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[7]AlwaysFight = True
Objectives[47]mission_Actors[7]Seeing_Range = 30
Objectives[47]mission_Actors[7]Hearing_Range = 30
Objectives[47]mission_Actors[7]CombatMovement = Defensive
Objectives[47]mission_Actors[7]weapon = SMG
Objectives[47]mission_Actors[7]Variation = Random
Objectives[47]mission_Actors[7]Task = 1
Objectives[47]mission_Actors[7]Task_Guard_Range = 10
Objectives[47]mission_Actors[7]Task_Stay_In_Range = True
Objectives[47]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[7]Task_Scenario = NONE
Objectives[47]mission_Actors[8]Survive_Number = 0
Objectives[47]mission_Actors[8]Failed_Text = 
Objectives[47]mission_Actors[8]Remove_After = 0
Objectives[47]mission_Actors[8]positionX = -2311.233
Objectives[47]mission_Actors[8]positionY = 2728.852
Objectives[47]mission_Actors[8]positionZ = 2.906745
Objectives[47]mission_Actors[8]Heading = 359.8628
Objectives[47]mission_Actors[8]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[8]Relationship_Group = Enemy1
Objectives[47]mission_Actors[8]AddBlip = False
Objectives[47]mission_Actors[8]ShowCone = False
Objectives[47]mission_Actors[8]Invincible = False
Objectives[47]mission_Actors[8]SetHealth = 100
Objectives[47]mission_Actors[8]DieFromHeadShot = True
Objectives[47]mission_Actors[8]CanExitVehicle = True
Objectives[47]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[8]AlwaysFight = True
Objectives[47]mission_Actors[8]Seeing_Range = 30
Objectives[47]mission_Actors[8]Hearing_Range = 30
Objectives[47]mission_Actors[8]CombatMovement = Defensive
Objectives[47]mission_Actors[8]weapon = CarbineRifle
Objectives[47]mission_Actors[8]Variation = Random
Objectives[47]mission_Actors[8]Task = 1
Objectives[47]mission_Actors[8]Task_Guard_Range = 10
Objectives[47]mission_Actors[8]Task_Stay_In_Range = True
Objectives[47]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[8]Task_Scenario = NONE
Objectives[47]mission_Actors[9]Survive_Number = 0
Objectives[47]mission_Actors[9]Failed_Text = 
Objectives[47]mission_Actors[9]Remove_After = 0
Objectives[47]mission_Actors[9]positionX = -2343.496
Objectives[47]mission_Actors[9]positionY = 2701.146
Objectives[47]mission_Actors[9]positionZ = 3.023345
Objectives[47]mission_Actors[9]Heading = 359.8628
Objectives[47]mission_Actors[9]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[9]Relationship_Group = Enemy1
Objectives[47]mission_Actors[9]AddBlip = False
Objectives[47]mission_Actors[9]ShowCone = False
Objectives[47]mission_Actors[9]Invincible = False
Objectives[47]mission_Actors[9]SetHealth = 200
Objectives[47]mission_Actors[9]DieFromHeadShot = True
Objectives[47]mission_Actors[9]CanExitVehicle = True
Objectives[47]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[9]AlwaysFight = True
Objectives[47]mission_Actors[9]Seeing_Range = 30
Objectives[47]mission_Actors[9]Hearing_Range = 30
Objectives[47]mission_Actors[9]CombatMovement = Defensive
Objectives[47]mission_Actors[9]weapon = CarbineRifle
Objectives[47]mission_Actors[9]Variation = Random
Objectives[47]mission_Actors[9]Task = 1
Objectives[47]mission_Actors[9]Task_Guard_Range = 10
Objectives[47]mission_Actors[9]Task_Stay_In_Range = True
Objectives[47]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[9]Task_Scenario = NONE
Objectives[47]mission_Actors[10]Survive_Number = 0
Objectives[47]mission_Actors[10]Failed_Text = 
Objectives[47]mission_Actors[10]Remove_After = 0
Objectives[47]mission_Actors[10]positionX = -2353.565
Objectives[47]mission_Actors[10]positionY = 2684.773
Objectives[47]mission_Actors[10]positionZ = 2.965046
Objectives[47]mission_Actors[10]Heading = 90.94382
Objectives[47]mission_Actors[10]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[10]Relationship_Group = Enemy1
Objectives[47]mission_Actors[10]AddBlip = False
Objectives[47]mission_Actors[10]ShowCone = False
Objectives[47]mission_Actors[10]Invincible = False
Objectives[47]mission_Actors[10]SetHealth = 200
Objectives[47]mission_Actors[10]DieFromHeadShot = True
Objectives[47]mission_Actors[10]CanExitVehicle = True
Objectives[47]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[10]AlwaysFight = True
Objectives[47]mission_Actors[10]Seeing_Range = 30
Objectives[47]mission_Actors[10]Hearing_Range = 30
Objectives[47]mission_Actors[10]CombatMovement = Offensive
Objectives[47]mission_Actors[10]weapon = CombatPistol
Objectives[47]mission_Actors[10]Variation = Custom
Objectives[47]mission_Actors[10]Task = 3
Objectives[47]mission_Actors[10]Task_Guard_Range = 5
Objectives[47]mission_Actors[10]Task_Stay_In_Range = True
Objectives[47]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[10]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[47]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 1
Objectives[47]mission_Actors[10]COMPONENT_FACE_TEXTURE = 2
Objectives[47]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[47]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 1
Objectives[47]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[47]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Actors[11]Survive_Number = 0
Objectives[47]mission_Actors[11]Failed_Text = 
Objectives[47]mission_Actors[11]Remove_After = 0
Objectives[47]mission_Actors[11]positionX = 3461.861
Objectives[47]mission_Actors[11]positionY = 2592.021
Objectives[47]mission_Actors[11]positionZ = 17.57554
Objectives[47]mission_Actors[11]Heading = 169.8416
Objectives[47]mission_Actors[11]String_Name = s_m_m_pilot_02
Objectives[47]mission_Actors[11]Relationship_Group = Enemy1
Objectives[47]mission_Actors[11]AddBlip = False
Objectives[47]mission_Actors[11]ShowCone = False
Objectives[47]mission_Actors[11]Invincible = False
Objectives[47]mission_Actors[11]SetHealth = 200
Objectives[47]mission_Actors[11]DieFromHeadShot = True
Objectives[47]mission_Actors[11]CanExitVehicle = True
Objectives[47]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[11]AlwaysFight = True
Objectives[47]mission_Actors[11]Seeing_Range = 100
Objectives[47]mission_Actors[11]Hearing_Range = 100
Objectives[47]mission_Actors[11]CombatMovement = Defensive
Objectives[47]mission_Actors[11]weapon = CombatPistol
Objectives[47]mission_Actors[11]Variation = Random
Objectives[47]mission_Actors[11]Task = 99
Objectives[47]mission_Actors[11]Task_Guard_Range = 5
Objectives[47]mission_Actors[11]Task_Stay_In_Range = True
Objectives[47]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[11]Task_Scenario = NONE
Objectives[47]mission_Actors[11]Task_List_Count = 9
Objectives[47]mission_Actors[11]Task_Repeat = True
Objectives[47]mission_Actors[11]Task_List[0]Type = EnterVehicle
Objectives[47]mission_Actors[11]Task_List[0]PositionX = 3459.752
Objectives[47]mission_Actors[11]Task_List[0]PositionY = 2590.662
Objectives[47]mission_Actors[11]Task_List[0]PositionZ = 16.9656
Objectives[47]mission_Actors[11]Task_List[0]Speed = 4
Objectives[47]mission_Actors[11]Task_List[0]SeatIndex = -1
Objectives[47]mission_Actors[11]Task_List[0]TaskIndex = 0
Objectives[47]mission_Actors[11]Task_List[1]Type = VehicleHeliTask
Objectives[47]mission_Actors[11]Task_List[1]PositionX = 3090.508
Objectives[47]mission_Actors[11]Task_List[1]PositionY = 2765.308
Objectives[47]mission_Actors[11]Task_List[1]PositionZ = 81.9118
Objectives[47]mission_Actors[11]Task_List[1]speed = 40
Objectives[47]mission_Actors[11]Task_List[1]Hight = 50
Objectives[47]mission_Actors[11]Task_List[1]FollowPlayer = False
Objectives[47]mission_Actors[11]Task_List[1]AttackPlayer = False
Objectives[47]mission_Actors[11]Task_List[1]Land = False
Objectives[47]mission_Actors[11]Task_List[2]Type = Pause
Objectives[47]mission_Actors[11]Task_List[2]PositionX = 3089.166
Objectives[47]mission_Actors[11]Task_List[2]PositionY = 2761.111
Objectives[47]mission_Actors[11]Task_List[2]PositionZ = 81.26085
Objectives[47]mission_Actors[11]Task_List[2]time = 5
Objectives[47]mission_Actors[11]Task_List[3]Type = VehicleHeliTask
Objectives[47]mission_Actors[11]Task_List[3]PositionX = 2966.996
Objectives[47]mission_Actors[11]Task_List[3]PositionY = 2661.688
Objectives[47]mission_Actors[11]Task_List[3]PositionZ = 73.21154
Objectives[47]mission_Actors[11]Task_List[3]speed = 40
Objectives[47]mission_Actors[11]Task_List[3]Hight = 50
Objectives[47]mission_Actors[11]Task_List[3]FollowPlayer = False
Objectives[47]mission_Actors[11]Task_List[3]AttackPlayer = False
Objectives[47]mission_Actors[11]Task_List[3]Land = False
Objectives[47]mission_Actors[11]Task_List[4]Type = Pause
Objectives[47]mission_Actors[11]Task_List[4]PositionX = 2964.572
Objectives[47]mission_Actors[11]Task_List[4]PositionY = 2662.047
Objectives[47]mission_Actors[11]Task_List[4]PositionZ = 73.28526
Objectives[47]mission_Actors[11]Task_List[4]time = 5
Objectives[47]mission_Actors[11]Task_List[5]Type = VehicleHeliTask
Objectives[47]mission_Actors[11]Task_List[5]PositionX = 2829.848
Objectives[47]mission_Actors[11]Task_List[5]PositionY = 2809.233
Objectives[47]mission_Actors[11]Task_List[5]PositionZ = 56.90108
Objectives[47]mission_Actors[11]Task_List[5]speed = 40
Objectives[47]mission_Actors[11]Task_List[5]Hight = 50
Objectives[47]mission_Actors[11]Task_List[5]FollowPlayer = False
Objectives[47]mission_Actors[11]Task_List[5]AttackPlayer = False
Objectives[47]mission_Actors[11]Task_List[5]Land = False
Objectives[47]mission_Actors[11]Task_List[6]Type = Pause
Objectives[47]mission_Actors[11]Task_List[6]PositionX = 2828.323
Objectives[47]mission_Actors[11]Task_List[6]PositionY = 2801.754
Objectives[47]mission_Actors[11]Task_List[6]PositionZ = 57.07526
Objectives[47]mission_Actors[11]Task_List[6]time = 5
Objectives[47]mission_Actors[11]Task_List[7]Type = VehicleHeliTask
Objectives[47]mission_Actors[11]Task_List[7]PositionX = 3024.425
Objectives[47]mission_Actors[11]Task_List[7]PositionY = 2975.257
Objectives[47]mission_Actors[11]Task_List[7]PositionZ = 72.91956
Objectives[47]mission_Actors[11]Task_List[7]speed = 40
Objectives[47]mission_Actors[11]Task_List[7]Hight = 50
Objectives[47]mission_Actors[11]Task_List[7]FollowPlayer = False
Objectives[47]mission_Actors[11]Task_List[7]AttackPlayer = False
Objectives[47]mission_Actors[11]Task_List[7]Land = False
Objectives[47]mission_Actors[11]Task_List[8]Type = Pause
Objectives[47]mission_Actors[11]Task_List[8]PositionX = 3029.944
Objectives[47]mission_Actors[11]Task_List[8]PositionY = 2969.695
Objectives[47]mission_Actors[11]Task_List[8]PositionZ = 71.239
Objectives[47]mission_Actors[11]Task_List[8]time = 5
Objectives[47]mission_Actors[12]SpawnInVehicle = True
Objectives[47]mission_Actors[12]SeatIndex = 1
Objectives[47]mission_Actors[12]Survive_Number = 0
Objectives[47]mission_Actors[12]Failed_Text = 
Objectives[47]mission_Actors[12]Remove_After = 0
Objectives[47]mission_Actors[12]positionX = 3458.092
Objectives[47]mission_Actors[12]positionY = 2591.584
Objectives[47]mission_Actors[12]positionZ = 17.11817
Objectives[47]mission_Actors[12]Heading = 169.9155
Objectives[47]mission_Actors[12]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[12]Relationship_Group = Enemy1
Objectives[47]mission_Actors[12]AddBlip = False
Objectives[47]mission_Actors[12]ShowCone = False
Objectives[47]mission_Actors[12]Invincible = False
Objectives[47]mission_Actors[12]SetHealth = 200
Objectives[47]mission_Actors[12]DieFromHeadShot = True
Objectives[47]mission_Actors[12]CanExitVehicle = False
Objectives[47]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[12]AlwaysFight = True
Objectives[47]mission_Actors[12]Seeing_Range = 100
Objectives[47]mission_Actors[12]Hearing_Range = 100
Objectives[47]mission_Actors[12]CombatMovement = Defensive
Objectives[47]mission_Actors[12]weapon = CarbineRifle
Objectives[47]mission_Actors[12]Variation = Random
Objectives[47]mission_Actors[12]Task = 0
Objectives[47]mission_Actors[12]Task_Guard_Range = 5
Objectives[47]mission_Actors[12]Task_Stay_In_Range = True
Objectives[47]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[12]Task_Scenario = NONE
Objectives[47]mission_Actors[13]SpawnInVehicle = True
Objectives[47]mission_Actors[13]SeatIndex = 2
Objectives[47]mission_Actors[13]Survive_Number = 0
Objectives[47]mission_Actors[13]Failed_Text = 
Objectives[47]mission_Actors[13]Remove_After = 0
Objectives[47]mission_Actors[13]positionX = 3458.092
Objectives[47]mission_Actors[13]positionY = 2591.584
Objectives[47]mission_Actors[13]positionZ = 17.11817
Objectives[47]mission_Actors[13]Heading = 169.9155
Objectives[47]mission_Actors[13]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[13]Relationship_Group = Enemy1
Objectives[47]mission_Actors[13]AddBlip = False
Objectives[47]mission_Actors[13]ShowCone = False
Objectives[47]mission_Actors[13]Invincible = False
Objectives[47]mission_Actors[13]SetHealth = 200
Objectives[47]mission_Actors[13]DieFromHeadShot = True
Objectives[47]mission_Actors[13]CanExitVehicle = True
Objectives[47]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[13]AlwaysFight = True
Objectives[47]mission_Actors[13]Seeing_Range = 100
Objectives[47]mission_Actors[13]Hearing_Range = 100
Objectives[47]mission_Actors[13]CombatMovement = Defensive
Objectives[47]mission_Actors[13]weapon = CarbineRifle
Objectives[47]mission_Actors[13]Variation = Random
Objectives[47]mission_Actors[13]Task = 0
Objectives[47]mission_Actors[13]Task_Guard_Range = 5
Objectives[47]mission_Actors[13]Task_Stay_In_Range = True
Objectives[47]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[13]Task_Scenario = NONE
Objectives[47]mission_Actors[14]Survive_Number = 0
Objectives[47]mission_Actors[14]Failed_Text = 
Objectives[47]mission_Actors[14]Remove_After = 0
Objectives[47]mission_Actors[14]positionX = 2118.624
Objectives[47]mission_Actors[14]positionY = 4789.774
Objectives[47]mission_Actors[14]positionZ = 41.14011
Objectives[47]mission_Actors[14]Heading = 31.51674
Objectives[47]mission_Actors[14]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[14]Relationship_Group = Enemy1
Objectives[47]mission_Actors[14]AddBlip = False
Objectives[47]mission_Actors[14]ShowCone = False
Objectives[47]mission_Actors[14]Invincible = False
Objectives[47]mission_Actors[14]SetHealth = 100
Objectives[47]mission_Actors[14]DieFromHeadShot = True
Objectives[47]mission_Actors[14]CanExitVehicle = True
Objectives[47]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[14]AlwaysFight = True
Objectives[47]mission_Actors[14]Seeing_Range = 100
Objectives[47]mission_Actors[14]Hearing_Range = 100
Objectives[47]mission_Actors[14]CombatMovement = Defensive
Objectives[47]mission_Actors[14]weapon = CarbineRifle
Objectives[47]mission_Actors[14]Variation = Random
Objectives[47]mission_Actors[14]Task = 0
Objectives[47]mission_Actors[14]Task_Guard_Range = 5
Objectives[47]mission_Actors[14]Task_Stay_In_Range = True
Objectives[47]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[14]Task_Scenario = NONE
Objectives[47]mission_Actors[15]Survive_Number = 0
Objectives[47]mission_Actors[15]Failed_Text = 
Objectives[47]mission_Actors[15]Remove_After = 0
Objectives[47]mission_Actors[15]positionX = 2143.463
Objectives[47]mission_Actors[15]positionY = 4821.019
Objectives[47]mission_Actors[15]positionZ = 41.27711
Objectives[47]mission_Actors[15]Heading = 107.157
Objectives[47]mission_Actors[15]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[15]Relationship_Group = Enemy1
Objectives[47]mission_Actors[15]AddBlip = False
Objectives[47]mission_Actors[15]ShowCone = False
Objectives[47]mission_Actors[15]Invincible = False
Objectives[47]mission_Actors[15]SetHealth = 200
Objectives[47]mission_Actors[15]DieFromHeadShot = True
Objectives[47]mission_Actors[15]CanExitVehicle = True
Objectives[47]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[15]AlwaysFight = True
Objectives[47]mission_Actors[15]Seeing_Range = 100
Objectives[47]mission_Actors[15]Hearing_Range = 100
Objectives[47]mission_Actors[15]CombatMovement = Defensive
Objectives[47]mission_Actors[15]weapon = CombatPistol
Objectives[47]mission_Actors[15]Variation = Random
Objectives[47]mission_Actors[15]Task = 3
Objectives[47]mission_Actors[15]Task_Guard_Range = 5
Objectives[47]mission_Actors[15]Task_Stay_In_Range = True
Objectives[47]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[15]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[47]mission_Actors[16]SpawnInVehicle = True
Objectives[47]mission_Actors[16]SeatIndex = -1
Objectives[47]mission_Actors[16]Survive_Number = 0
Objectives[47]mission_Actors[16]Failed_Text = 
Objectives[47]mission_Actors[16]Remove_After = 0
Objectives[47]mission_Actors[16]positionX = 2106.306
Objectives[47]mission_Actors[16]positionY = 4796.861
Objectives[47]mission_Actors[16]positionZ = 41.59288
Objectives[47]mission_Actors[16]Heading = 122.4732
Objectives[47]mission_Actors[16]String_Name = s_m_m_pilot_01
Objectives[47]mission_Actors[16]Relationship_Group = Neutral
Objectives[47]mission_Actors[16]AddBlip = False
Objectives[47]mission_Actors[16]ShowCone = False
Objectives[47]mission_Actors[16]Invincible = False
Objectives[47]mission_Actors[16]SetHealth = 200
Objectives[47]mission_Actors[16]DieFromHeadShot = True
Objectives[47]mission_Actors[16]CanExitVehicle = True
Objectives[47]mission_Actors[16]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[16]AlwaysFight = False
Objectives[47]mission_Actors[16]Seeing_Range = 100
Objectives[47]mission_Actors[16]Hearing_Range = 100
Objectives[47]mission_Actors[16]CombatMovement = Offensive
Objectives[47]mission_Actors[16]weapon = Unarmed
Objectives[47]mission_Actors[16]Variation = Random
Objectives[47]mission_Actors[16]Task = 0
Objectives[47]mission_Actors[16]Task_Guard_Range = 5
Objectives[47]mission_Actors[16]Task_Stay_In_Range = True
Objectives[47]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[16]Task_Scenario = NONE
Objectives[47]mission_Actors[17]Survive_Number = 0
Objectives[47]mission_Actors[17]Failed_Text = 
Objectives[47]mission_Actors[17]Remove_After = 0
Objectives[47]mission_Actors[17]positionX = 2113.42
Objectives[47]mission_Actors[17]positionY = 4794.141
Objectives[47]mission_Actors[17]positionZ = 41.1475
Objectives[47]mission_Actors[17]Heading = 21.71366
Objectives[47]mission_Actors[17]String_Name = s_m_m_ciasec_01
Objectives[47]mission_Actors[17]Relationship_Group = Enemy1
Objectives[47]mission_Actors[17]AddBlip = False
Objectives[47]mission_Actors[17]ShowCone = False
Objectives[47]mission_Actors[17]Invincible = False
Objectives[47]mission_Actors[17]SetHealth = 200
Objectives[47]mission_Actors[17]DieFromHeadShot = True
Objectives[47]mission_Actors[17]CanExitVehicle = True
Objectives[47]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[17]AlwaysFight = True
Objectives[47]mission_Actors[17]Seeing_Range = 100
Objectives[47]mission_Actors[17]Hearing_Range = 100
Objectives[47]mission_Actors[17]CombatMovement = Defensive
Objectives[47]mission_Actors[17]weapon = PumpShotgun
Objectives[47]mission_Actors[17]Variation = Custom
Objectives[47]mission_Actors[17]Task = 3
Objectives[47]mission_Actors[17]Task_Guard_Range = 5
Objectives[47]mission_Actors[17]Task_Stay_In_Range = True
Objectives[47]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[17]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[47]mission_Actors[17]COMPONENT_FACE_DRAWABLE = 1
Objectives[47]mission_Actors[17]COMPONENT_FACE_TEXTURE = 2
Objectives[47]mission_Actors[17]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[17]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[17]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[17]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[17]COMPONENT_TORSO_DRAWABLE = 0
Objectives[47]mission_Actors[17]COMPONENT_TORSO_TEXTURE = 1
Objectives[47]mission_Actors[17]COMPONENT_LEGS_DRAWABLE = 0
Objectives[47]mission_Actors[17]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[17]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[17]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[17]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[17]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[17]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[17]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[17]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[17]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[17]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[17]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[17]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[17]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[17]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[17]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[17]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[17]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[17]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[17]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[17]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Vehicles = 3
Objectives[47]mission_Vehicles[0]positionX = -2362
Objectives[47]mission_Vehicles[0]positionY = 2706.009
Objectives[47]mission_Vehicles[0]positionZ = 2.591928
Objectives[47]mission_Vehicles[0]Heading = 359.8325
Objectives[47]mission_Vehicles[0]Name = Granger
Objectives[47]mission_Vehicles[0]Model = granger
Objectives[47]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[47]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[47]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[0]HasPearlescent = False
Objectives[47]mission_Vehicles[0]Livery = 0
Objectives[47]mission_Vehicles[0]DirtLevel = 0
Objectives[47]mission_Vehicles[0]LockedForPlayer = False
Objectives[47]mission_Vehicles[0]Locked = False
Objectives[47]mission_Vehicles[0]Alarm = False
Objectives[47]mission_Vehicles[0]HotWired = False
Objectives[47]mission_Vehicles[0]Invincible = False
Objectives[47]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[0]Remove_After = 0
Objectives[47]mission_Vehicles[0]Survive_Number = 0
Objectives[47]mission_Vehicles[0]Failed_Text = 
Objectives[47]mission_Vehicles[1]positionX = 2106.306
Objectives[47]mission_Vehicles[1]positionY = 4796.861
Objectives[47]mission_Vehicles[1]positionZ = 41.59288
Objectives[47]mission_Vehicles[1]Heading = 122.4732
Objectives[47]mission_Vehicles[1]Name = Cuban 800
Objectives[47]mission_Vehicles[1]Model = cuban800
Objectives[47]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[47]mission_Vehicles[1]SecondaryColor = MetallicBlazeRed
Objectives[47]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[1]HasPearlescent = False
Objectives[47]mission_Vehicles[1]Livery = 0
Objectives[47]mission_Vehicles[1]DirtLevel = 0
Objectives[47]mission_Vehicles[1]LockedForPlayer = False
Objectives[47]mission_Vehicles[1]Locked = False
Objectives[47]mission_Vehicles[1]Alarm = False
Objectives[47]mission_Vehicles[1]HotWired = False
Objectives[47]mission_Vehicles[1]Invincible = False
Objectives[47]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[1]Remove_After = 0
Objectives[47]mission_Vehicles[1]Survive_Number = 0
Objectives[47]mission_Vehicles[1]Failed_Text = 
Objectives[47]mission_Vehicles[2]positionX = 2144.836
Objectives[47]mission_Vehicles[2]positionY = 4821.155
Objectives[47]mission_Vehicles[2]positionZ = 40.90208
Objectives[47]mission_Vehicles[2]Heading = 201.4034
Objectives[47]mission_Vehicles[2]Name = Granger
Objectives[47]mission_Vehicles[2]Model = granger
Objectives[47]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[47]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[47]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[2]HasPearlescent = False
Objectives[47]mission_Vehicles[2]Livery = 0
Objectives[47]mission_Vehicles[2]DirtLevel = 0
Objectives[47]mission_Vehicles[2]LockedForPlayer = False
Objectives[47]mission_Vehicles[2]Locked = False
Objectives[47]mission_Vehicles[2]Alarm = False
Objectives[47]mission_Vehicles[2]HotWired = False
Objectives[47]mission_Vehicles[2]Invincible = False
Objectives[47]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[2]Remove_After = 0
Objectives[47]mission_Vehicles[2]Survive_Number = 0
Objectives[47]mission_Vehicles[2]Failed_Text = 
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 1
Objectives[47]ObjectiveMessages[0]positionX = 2114.273
Objectives[47]ObjectiveMessages[0]positionY = 4800.974
Objectives[47]ObjectiveMessages[0]positionZ = 40.16848
Objectives[47]ObjectiveMessages[0]Message = Looks like they're doing a weapons run.
Objectives[47]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[47]ObjectiveMessages[0]Sender = Trevor
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = False
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 100
Objectives[47]ObjectiveMessages[0]TypeSubtitle = False
Objectives[47]ObjectiveMessages[0]TypeTextMesage = True
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[48]Text = 
Objectives[48]Type = Timeout_Objective
Objectives[48]positionX = 1681.432
Objectives[48]positionY = 3347.106
Objectives[48]positionZ = 38.45942
Objectives[48]Timeout_Min = 0
Objectives[48]Timeout_Sec = 13
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 2
Objectives[48]ObjectiveMessages[0]positionX = 1679.147
Objectives[48]ObjectiveMessages[0]positionY = 3343.109
Objectives[48]ObjectiveMessages[0]positionZ = 38.67546
Objectives[48]ObjectiveMessages[0]Message = Hey, I think I killed all of the bad spooks.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[48]ObjectiveMessages[0]Sender = Trevor
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = Orange
Objectives[48]ObjectiveMessages[0]PlayFromStart = False
Objectives[48]ObjectiveMessages[0]Delay = True
Objectives[48]ObjectiveMessages[0]DelayTime = 2
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = False
Objectives[48]ObjectiveMessages[0]TypeTextMesage = True
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = 1679.616
Objectives[48]ObjectiveMessages[1]positionY = 3341.099
Objectives[48]ObjectiveMessages[1]positionZ = 38.80124
Objectives[48]ObjectiveMessages[1]Message = Good work. Let's just hope there aren't more rogue agents helping Avon.
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 7
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = False
Objectives[48]ObjectiveMessages[1]TypeTextMesage = True
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[49]Text = Return to the ~y~IAA Facility.
Objectives[49]Text2 = 
Objectives[49]Text3 = 
Objectives[49]Failed_Text = 
Objectives[49]Type = Checkpoint
Objectives[49]Checkpoint_Type = 45
Objectives[49]Reserved = 1
Objectives[49]ColorR = 255
Objectives[49]ColorG = 255
Objectives[49]ColorB = 0
Objectives[49]ColorA = 255
Objectives[49]IconColorR = 255
Objectives[49]IconColorG = 255
Objectives[49]IconColorB = 0
Objectives[49]IconColorA = 255
Objectives[49]positionX = 2057.134
Objectives[49]positionY = 2943.039
Objectives[49]positionZ = 46.4974
Objectives[49]Heading = 36.51674
Objectives[49]Diameter = 35
Objectives[49]minimum_hight = 100
Objectives[49]maximum_hight = 0.5
Objectives[49]TriggerDistance = 20
Objectives[49]PlaySound = False
Objectives[49]LoseWanted = False
Objectives[49]Stop_Vehicle = False
Objectives[49]DeliverVehicleOnly = False
Objectives[49]DeliverTrailor = False
Objectives[49]DeliverTowTruck = False
Objectives[49]DeliverVehicleCargobob = False
Objectives[49]DeliverPropCargobob = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Teleport_Objective
Objectives[50]Text = 
Objectives[50]positionX = 2046.228
Objectives[50]positionY = 2963.462
Objectives[50]positionZ = -66.50206
Objectives[50]ObjectiveRotation = -208.4833
Objectives[50]mission_ActorsCount = 1
Objectives[50]mission_Actors[0]Survive_Number = 0
Objectives[50]mission_Actors[0]Failed_Text = 
Objectives[50]mission_Actors[0]Remove_After = 0
Objectives[50]mission_Actors[0]positionX = 2066.774
Objectives[50]mission_Actors[0]positionY = 2991.514
Objectives[50]mission_Actors[0]positionZ = -63.30191
Objectives[50]mission_Actors[0]Heading = 331.5168
Objectives[50]mission_Actors[0]String_Name = player_two
Objectives[50]mission_Actors[0]Relationship_Group = Friend
Objectives[50]mission_Actors[0]AddBlip = False
Objectives[50]mission_Actors[0]ShowCone = False
Objectives[50]mission_Actors[0]Invincible = False
Objectives[50]mission_Actors[0]SetHealth = 100
Objectives[50]mission_Actors[0]DieFromHeadShot = True
Objectives[50]mission_Actors[0]CanExitVehicle = True
Objectives[50]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[0]AlwaysFight = True
Objectives[50]mission_Actors[0]Seeing_Range = 30
Objectives[50]mission_Actors[0]Hearing_Range = 30
Objectives[50]mission_Actors[0]CombatMovement = Offensive
Objectives[50]mission_Actors[0]weapon = Unarmed
Objectives[50]mission_Actors[0]Variation = Custom
Objectives[50]mission_Actors[0]Task = 0
Objectives[50]mission_Actors[0]Task_Guard_Range = 5
Objectives[50]mission_Actors[0]Task_Stay_In_Range = True
Objectives[50]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[0]Task_Scenario = NONE
Objectives[50]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[50]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[50]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 23
Objectives[50]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[50]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[50]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 8
Objectives[50]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[50]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[50]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[50]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[50]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[50]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[50]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[50]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[50]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[50]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[50]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 53
Objectives[50]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 55
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Cutscenes_Objective
Objectives[51]Text = 
Objectives[51]positionX = 2063.006
Objectives[51]positionY = 2995.688
Objectives[51]positionZ = -63.50732
Objectives[51]Cutscenes_Time = 0
Objectives[51]Cutscenes_Trans_Time = 0
Objectives[51]Cutscenes_FOV = 45
Objectives[51]Cutscenes_Shake = Hand
Objectives[51]Cutscenes_Amplitude = 0
Objectives[51]Cutscenes_FadeOut = False
Objectives[51]Cutscenes_FadeIn = False
Objectives[51]Cutscenes_End = False
Objectives[51]Cutscenes_Point_At_Position = True
Objectives[51]Cutscenes_Point_At_Player = False
Objectives[51]Cutscenes_Point_At_Actor = False
Objectives[51]Cutscenes_Point_At_Vehicle = False
Objectives[51]Cutscenes_Follow_Player = False
Objectives[51]Cutscenes_Follow_Actor = False
Objectives[51]Cutscenes_Follow_Vehicle = False
Objectives[51]Cutscenes_Follow_Distancee = 10
Objectives[51]Cutscenes_Follow_Hieght = 1
Objectives[51]Cutscenes_Follow_Angle = 130
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = Thanks to you, we've helped exposed rogue elements in the IAA.
Objectives[52]positionX = 2061.944
Objectives[52]positionY = 2981.409
Objectives[52]positionZ = -62.90177
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 5
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = gesture_point
Objectives[52]Task_Time = 6
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = I'm glad I agree'd to do this, I got to kill some spooks. Thanks Uncle Sam!
Objectives[53]positionX = 2060.445
Objectives[53]positionY = 2979.422
Objectives[53]positionZ = -62.90177
Objectives[53]SetPlayerActor_Use_Player = False
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[53]SetPlayerActor_Use_Actor = True
Objectives[53]SetPlayerActor_RelationshipGroup_Change = False
Objectives[53]SetPlayerActor_RelationshipGroup = Neutral
Objectives[53]SetPlayerActor_Invincible_Change = False
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = True
Objectives[53]Int_Task = 5
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 10
Objectives[53]Task_Scenario = NONE
Objectives[53]Task_TalkingAnimation = mic_chatter
Objectives[53]Task_Time = 6
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = We're looking over the next bit of intel now. It's gonna involve the whole team.
Objectives[54]positionX = 2059.153
Objectives[54]positionY = 2977.373
Objectives[54]positionZ = -62.90177
Objectives[54]SetPlayerActor_Use_Player = False
Objectives[54]SetPlayerActor_Player_Controllable = True
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[54]SetPlayerActor_Use_Actor = True
Objectives[54]SetPlayerActor_RelationshipGroup_Change = False
Objectives[54]SetPlayerActor_RelationshipGroup = Neutral
Objectives[54]SetPlayerActor_Invincible_Change = False
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = True
Objectives[54]Int_Task = 5
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = False
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = NONE
Objectives[54]Task_TalkingAnimation = gesture_hand_right
Objectives[54]Task_Time = 6
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = Is it gonna involve killing more spooks?
Objectives[55]positionX = 2057.101
Objectives[55]positionY = 2976.064
Objectives[55]positionZ = -62.90177
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = True
Objectives[55]Int_Task = 5
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = mic_chatter
Objectives[55]Task_Time = 3
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = That's classified. We'll start preparing later.
Objectives[56]positionX = 2055.623
Objectives[56]positionY = 2973.825
Objectives[56]positionZ = -62.90177
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 5
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = gesture_no_way
Objectives[56]Task_Time = 4
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

